8Kuula 2012년 12월 23일 오전 5시 25분
Linux version?
Any plans for linux version?
54개 중 1-15 표시중
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iamoverrated 2013년 1월 25일 오후 9시 26분 
I'd love to know if there are any plans for a Linux and / or Mac OSX port.
noccy 2013년 4월 19일 오후 6시 37분 
Same here. Come on, join the revolution! :)
Turbo 2013년 4월 21일 오후 9시 27분 
There is an OSX version on the Mac App Store.
noccy 2013년 4월 22일 오후 4시 55분 
Turbo님이 먼저 게시:
There is an OSX version on the Mac App Store.

Shouldn't be too hard to port. I'm sure they will want people playing Deus Ex on their SteamBoxes ;)
DJ Grizzly 2013년 4월 23일 오후 8시 11분 
Anyone mind pointing out to me what Linux is anyways?
Theodore the Soup Dragon 2013년 4월 23일 오후 9시 28분 
Meh...
Edios Montréal are nice guys, but they're not the ones doing the porting. They didn't even do the PC port (that was Nixxes) nor the Mac port (Feral). I guess they could pay, say, Icculus Gordon to do that, but they're probably already to busy concentrating their efforts and funding on Thief.
noccy 2013년 4월 24일 오후 2시 41분 
There are plenty of skilled developers out there that master Linux and are more than capable of porting the game to Linux, especially since the Mac version already is using OpenGL. They could hire a bunch of them to do the porting, would get them at least one sale here and judging from the stats on here a whole lot more from fellow Linux gamers :)
Semi-Festive Reporter |LAB| 2013년 4월 25일 오후 8시 25분 
Considering what's going on at Squenix recently, the chances of a Linux port is very low.
pianodrumguitar 2013년 6월 13일 오후 3시 42분 
I'd like to see the native port to Linux, too. The game is great, and I don't want to dualboot just to play a game. Also, many developers like Double Fine, for example, now see the future of multiplatform development, so you can get all the profit you can.
Theodore the Soup Dragon 2013년 6월 15일 오전 10시 41분 
Sure, there's a certain profit margin, but let's be honest : even when you look at the humble bundle, the stats for Linux are just a fraction of the others and I'm sure at least some of these have already bought the game and played it on windows (me included).
noccy 2013년 6월 15일 오전 10시 44분 
Compile the existing sourcecode against libwine or something and patch it up. It's not rocket science, and look around -- Linux is the future of PC gaming.
Theodore the Soup Dragon 2013년 6월 15일 오후 4시 22분 
OneDoesNotSimply.jpg
Porting a direct X game on linux requires quite a lot of refactoring, and while the Mac port does reduces the burden of porting the DirectX calls to OpenGL/OpenAL, you still need to replace every Windows only lib used by the engine by others that are avilable on linux, and that's when you don't need to code a replacement yourself (what makes Ryan Gordon such a good porter is that he possess a lot of experience in coding game libraries, being involved in SDL and others). Compiling agains winelib may cut it for smaller indie games like Limbo, but won't do the trick on anything that can't already run on wine.
noccy 2013년 6월 17일 오후 4시 23분 
Riboshom님이 먼저 게시:
OneDoesNotSimply.jpg
... you still need to replace every Windows only lib used by the engine by others that are avilable on linux

I believe that is what libwine does. It thus wouldn't be compiled against the linux api, but the windows api via wine. This works well for quite a few titles, such as Dear Sophie (?) for which the linux version is simply the windows version compiled against cedegas wine fork.

My point is that while the ultimate solution is a truly native version, I believe most linux gamers would be quite happy with a version that work in linux and would be much less bothered with how it is compiled.
RussianNeuroMancer 2013년 9월 28일 오후 6시 17분 
Riboshom님이 먼저 게시:
OneDoesNotSimply.jpg
Porting a direct X game on linux requires quite a lot of refactoring, and while the Mac port does reduces the burden of porting the DirectX calls to OpenGL/OpenAL, you still need to replace every Windows only lib used by the engine by others that are avilable on linux, and that's when you don't need to code a replacement yourself (what makes Ryan Gordon such a good porter is that he possess a lot of experience in coding game libraries, being involved in SDL and others). Compiling agains winelib may cut it for smaller indie games like Limbo, but won't do the trick on anything that can't already run on wine.
Dues Ex: Human Revolution is already ported to OS X, render is already rewritten in OpenGL. Porting to Linux would take just few days, according to Ryan Gordon (http://gamasutra.com/view/news/200997/QA_Understanding_the_future_of_Linux_game_development.php).
RussianNeuroMancer님이 마지막으로 수정; 2013년 9월 28일 오후 6시 17분
Richard Spectre 2013년 9월 29일 오전 8시 35분 
This is my dream - to have native DX:HR version on Linux. There are games I like very much (Portal 2, Tropico series, Civ 5 and X series with upcoming Rebirth) - developers of that games are porting them to Linux right now. Deus Ex Human Revolution is the only game from my favorites that doesn have upcoming Linux version. Yet.

Dear developers, please let this happen!
Richard Spectre님이 마지막으로 수정; 2013년 9월 29일 오전 10시 06분
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