8Kuula 23. dec 2012 kl. 5:25am
Linux version?
Any plans for linux version?
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iamoverrated 25. jan 2013 kl. 9:26pm 
I'd love to know if there are any plans for a Linux and / or Mac OSX port.
noccy 19. apr 2013 kl. 6:37pm 
Same here. Come on, join the revolution! :)
Turbo 21. apr 2013 kl. 9:27pm 
There is an OSX version on the Mac App Store.
noccy 22. apr 2013 kl. 4:55pm 
Oprindeligt skrevet af Turbo:
There is an OSX version on the Mac App Store.

Shouldn't be too hard to port. I'm sure they will want people playing Deus Ex on their SteamBoxes ;)
DJ Grizzly 23. apr 2013 kl. 8:11pm 
Anyone mind pointing out to me what Linux is anyways?
Theodore the Soup Dragon 23. apr 2013 kl. 9:28pm 
Meh...
Edios Montréal are nice guys, but they're not the ones doing the porting. They didn't even do the PC port (that was Nixxes) nor the Mac port (Feral). I guess they could pay, say, Icculus Gordon to do that, but they're probably already to busy concentrating their efforts and funding on Thief.
noccy 24. apr 2013 kl. 2:41pm 
There are plenty of skilled developers out there that master Linux and are more than capable of porting the game to Linux, especially since the Mac version already is using OpenGL. They could hire a bunch of them to do the porting, would get them at least one sale here and judging from the stats on here a whole lot more from fellow Linux gamers :)
Hatate Himekaidou |LAB| 25. apr 2013 kl. 8:25pm 
Considering what's going on at Squenix recently, the chances of a Linux port is very low.
pianodrumguitar 13. jun 2013 kl. 3:42pm 
I'd like to see the native port to Linux, too. The game is great, and I don't want to dualboot just to play a game. Also, many developers like Double Fine, for example, now see the future of multiplatform development, so you can get all the profit you can.
Theodore the Soup Dragon 15. jun 2013 kl. 10:41am 
Sure, there's a certain profit margin, but let's be honest : even when you look at the humble bundle, the stats for Linux are just a fraction of the others and I'm sure at least some of these have already bought the game and played it on windows (me included).
noccy 15. jun 2013 kl. 10:44am 
Compile the existing sourcecode against libwine or something and patch it up. It's not rocket science, and look around -- Linux is the future of PC gaming.
Theodore the Soup Dragon 15. jun 2013 kl. 4:22pm 
OneDoesNotSimply.jpg
Porting a direct X game on linux requires quite a lot of refactoring, and while the Mac port does reduces the burden of porting the DirectX calls to OpenGL/OpenAL, you still need to replace every Windows only lib used by the engine by others that are avilable on linux, and that's when you don't need to code a replacement yourself (what makes Ryan Gordon such a good porter is that he possess a lot of experience in coding game libraries, being involved in SDL and others). Compiling agains winelib may cut it for smaller indie games like Limbo, but won't do the trick on anything that can't already run on wine.
noccy 17. jun 2013 kl. 4:23pm 
Oprindeligt skrevet af Riboshom:
OneDoesNotSimply.jpg
... you still need to replace every Windows only lib used by the engine by others that are avilable on linux

I believe that is what libwine does. It thus wouldn't be compiled against the linux api, but the windows api via wine. This works well for quite a few titles, such as Dear Sophie (?) for which the linux version is simply the windows version compiled against cedegas wine fork.

My point is that while the ultimate solution is a truly native version, I believe most linux gamers would be quite happy with a version that work in linux and would be much less bothered with how it is compiled.
RussianNeuroMancer 28. sep 2013 kl. 6:17pm 
Oprindeligt skrevet af Riboshom:
OneDoesNotSimply.jpg
Porting a direct X game on linux requires quite a lot of refactoring, and while the Mac port does reduces the burden of porting the DirectX calls to OpenGL/OpenAL, you still need to replace every Windows only lib used by the engine by others that are avilable on linux, and that's when you don't need to code a replacement yourself (what makes Ryan Gordon such a good porter is that he possess a lot of experience in coding game libraries, being involved in SDL and others). Compiling agains winelib may cut it for smaller indie games like Limbo, but won't do the trick on anything that can't already run on wine.
Dues Ex: Human Revolution is already ported to OS X, render is already rewritten in OpenGL. Porting to Linux would take just few days, according to Ryan Gordon (http://gamasutra.com/view/news/200997/QA_Understanding_the_future_of_Linux_game_development.php).
Sidst redigeret af RussianNeuroMancer; 28. sep 2013 kl. 6:17pm
Richard Spectre 29. sep 2013 kl. 8:35am 
This is my dream - to have native DX:HR version on Linux. There are games I like very much (Portal 2, Tropico series, Civ 5 and X series with upcoming Rebirth) - developers of that games are porting them to Linux right now. Deus Ex Human Revolution is the only game from my favorites that doesn have upcoming Linux version. Yet.

Dear developers, please let this happen!
Sidst redigeret af Richard Spectre; 29. sep 2013 kl. 10:06am
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