Dreakon Apr 19 @ 11:24pm
Best way to go about this... (achievements)
Without spoilers please...

I'm a bit of an achievement ♥♥♥♥♥, and I'm typically not huge on stealth games... or playing games on the hardest difficulty (I prefer the "medium" option, how the developers intended). I finally decided to give this game a fair shake and after a relatively slow first hour or two, the game is starting to open up and get really interesting.

For my first playthrough, I was aiming to try and get Pacifist (no kill playthrough) and Foxiest of the Hounds (no alarm playthrough) achievements out of the way. As well as playing on the hardest difficulty, since dying is so easy on that difficulty that full stealth is ideal anyways. As you can imagine, this wouldn't be a particularly fun playthrough for me.

Since I'm really thinking I could enjoy this game, I'm changing my tune a little bit. I may make my first playthrough a fun run instead, not really worrying about achievements and just enjoying the game and the story. Killing people and tripping alarms at my leisure.

As such, I have a few questions...

1. A no-kill, no-alarm Give Me Deus Ex run would only require me to play through the main missions for the achievements, right? Meaning I should focus on the side-quests and fun little stuff in my fun run, and ignore them in my full stealth run later on... as to not give myself added opportunities to botch something up for no reason.

2. I'm a good chunk through the first mission/main quest/whatever it's called going full stealth. If I keep that save handy off to the side, and start a new game/save slot for my fun run, could I go back to that old save and continue my full stealth run a year from now (or whenever I feel like it) and still be eligable for the achievements?

I overthink things, don't beat me up too much. Thanks!
Last edited by Dreakon; Apr 19 @ 11:26pm
Showing 1-7 of 7 comments
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Pharnham Apr 20 @ 5:39pm 
You only have to complete the game, you don't have to do sidequests. Using an earlier save later on will work fine.

I did the intro/training sequence full stealth (no kills, no takedowns, snuck by everyone), then saved it and used it for all my future stealth runs just so I didn't have to go through all that cinema and cutscenes again. No troubles at all with achievements.
Last edited by Pharnham; Apr 20 @ 5:42pm
Dreakon Apr 20 @ 5:51pm 
Hey, thanks for the info. Much appreciated.

Guess I'll use this topic to ask this as well. I played a bit more of my no kill run and I took out a guy with a tranquilizer gun, non-lethal. I dragged his body to a safe hiding spot, and he had the ZZZ next to him when I targetted him... so I know he was just unconscious.

I saved the game, stopped playing, came back and obviously re-loaded that save game. I looked at the guy that was ZZZ unconscious when I stopped before and now it said he was dead.

Why would the game do that? For all I know, anyone I took down non-lethal (which was only a handful in the several hours I played) could be flagged as dead simply because I loaded a save game? I'm not sure what the point of having non-lethal even is, if an enemy can jump from unconscious to dead like that for no reason.

Anyone else have this issue?
Last edited by Dreakon; Apr 20 @ 5:51pm
J o n e x Apr 24 @ 6:02am 
Originally posted by Dreakon:
Hey, thanks for the info. Much appreciated.

Guess I'll use this topic to ask this as well. I played a bit more of my no kill run and I took out a guy with a tranquilizer gun, non-lethal. I dragged his body to a safe hiding spot, and he had the ZZZ next to him when I targetted him... so I know he was just unconscious.

I saved the game, stopped playing, came back and obviously re-loaded that save game. I looked at the guy that was ZZZ unconscious when I stopped before and now it said he was dead.

Why would the game do that? For all I know, anyone I took down non-lethal (which was only a handful in the several hours I played) could be flagged as dead simply because I loaded a save game? I'm not sure what the point of having non-lethal even is, if an enemy can jump from unconscious to dead like that for no reason.

Anyone else have this issue?

Never had this issue before, but I would load up an autosave just to be safe. Also, it's a good idea to use hard saves instead of quicksaves in case you come across more issues like this.
Pharnham Apr 26 @ 8:00am 
Originally posted by Dreakon:
I saved the game, stopped playing, came back and obviously re-loaded that save game. I looked at the guy that was ZZZ unconscious when I stopped before and now it said he was dead.

The only truly safe way to do a stealth run, is to use non-lethal takedowns. Darts, stun-guns, the P-gun, even gas can lead to accidental deaths. The P-gun can explode barrels that are not in view, causing multiple deaths.

Be situationally aware. If you takedown a guy in a puddle of water, drag his unconscious body to dry land using the shortest route ... dragging can be fatal. Don't drop someone next to a turret, bot path, or something that can explode.

Turn in quests that require you to pacify people immediately, or time that segment of the multipart quest to be done last. I did the "undercover" side quest where you have to pacify the gang leader in his apartment hideout, and then went on to finish the other segments of that quest. He must have been killed at some point, since "quest failure" happened after ten or fifteen minutes, forcing me to reload.

I just reloaded prior to the actual attempt, saved him for last, and did the turnin immediately afterward.
Last edited by Pharnham; Apr 26 @ 8:10am
Dreakon Apr 26 @ 8:27am 
Originally posted by Pharnham:
Turn in quests that require you to pacify people immediately, or time that segment of the multipart quest to be done last. I did the "undercover" side quest where you have to pacify the gang leader in his apartment hideout, and then went on to finish the other segments of that quest. He must have been killed at some point, since "quest failure" happened after ten or fifteen minutes, forcing me to reload.
While I understand that the NPC's can die after being knocked out (as ridiculous as it may be to have to watch out for puddles or accidental dragging deaths)... my issue was that the guys were safe, unconscious, on dry land, not near anything dangerous when I saved the game. I quit out of the game completely, opened it back up, reloaded the save game and now he was dead.

It wasn't a matter of me running around killing time and they eventually died. Somehow me saving the game, and then loading that save game, killed those two NPC's.
Pharnham Apr 26 @ 9:40am 
Originally posted by Dreakon:
my issue was that the guys were safe, unconscious, on dry land, not near anything dangerous when I saved the game.

You used a dart. I'm guessing there's a random chance of death, rolled at intervals, when you use darts. Simulating the random chance of a bad reaction to a drug common in human beings. They are not a reliable way to complete a non-lethal run.

Apparently even a non-lethal takedown can sometimes cause death, in my experience. Which is why I advocate turning in pacification quests immediately. Right, wrong, or stupid ... that's just how this game is.
Last edited by Pharnham; Apr 26 @ 9:44am
Dreakon Apr 26 @ 12:30pm 
Originally posted by Pharnham:
You used a dart. I'm guessing there's a random chance of death, rolled at intervals, when you use darts. Simulating the random chance of a bad reaction to a drug common in human beings. They are not a reliable way to complete a non-lethal run.

Apparently even a non-lethal takedown can sometimes cause death, in my experience. Which is why I advocate turning in pacification quests immediately. Right, wrong, or stupid ... that's just how this game is.
Unless the world keeps going when I'm not in the game, there shouldn't have been any difference in status when I saved the game and when I loaded that save game. That's all I'm saying. Something didn't "save" correctly, I'm leaning towards it being a glitch.
Last edited by Dreakon; Apr 26 @ 12:33pm
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