«FeaR_TH3_Reap3R» May 23 @ 2:55pm
did they ever fix the "dont kill anyone" bug?
I remember doing a nonlethal playthrough that never got me the achievement because the tranq gun would show "zzz" when the body was inspected, but coming back across them later, they were dead.
Showing 1-15 of 24 comments
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Improper Use May 24 @ 1:30am 
I've tried the achievement twice.
Not trying again, don't know.
Finish May 25 @ 2:24am 
Can anyone can confirm if its been fixed, I was going to start a playthrough to try and get the achievement but if it's buggy I don't want to end up wasting my time.
«FeaR_TH3_Reap3R» May 25 @ 8:45am 
it was buggy when i tried last year. how many updates have their been since last summer?
«FeaR_TH3_Reap3R» May 27 @ 10:42am 
Originally posted by Improper Use:
I've tried the achievement twice.
Not trying again, don't know.
when was the last time you tried? im debating starting another playthrough
BDK May 27 @ 12:03pm 
Hmmm ...
Pacifist - Unlocked: Mar 29, 2012 12:49am
«FeaR_TH3_Reap3R» May 27 @ 12:47pm 
Originally posted by BDK:
Hmmm ...
Pacifist - Unlocked: Mar 29, 2012 12:49am
the achievement itself is not the bug. its the "enemies tend to die even when knocked out by tranq gun" bug. ive knocked out enemies, dragged them into a closet to hide them, checked that they were in fact, NOT DEAD, then i'd come back later and find they died from a freak heart attack while laying on the floor.
BDK May 27 @ 12:59pm 
Must be because I never used that gun to begin with I reckon. Silent takedown all the way.
Last edited by BDK; May 27 @ 1:00pm
Originally posted by «FeaR_TH3_Reap3R»:
...
ive knocked out enemies, dragged them into a closet to hide them...

Bingo. Dragging and/or dumping KO'd people into an enclosed area apparently subtracts "life points" from available "life energy". This has been discussed and noted before. It is not a "bug".

Unless it's absolutely necessary, best not to drag them too much, if at all possible.
And one should especially avoid putting them into an enclosed area, which, apparently, reduces their available air supply, resulting in accelerated life point loss...
Last edited by ₮ẖȩ·Đḭ§ƿ∂ƫĉħәƦ; May 28 @ 10:43am
Cain May 28 @ 12:53pm 
Originally posted by ₮ẖȩ·Đḭ§ƿ∂ƫĉħәƦ:
Bingo. Dragging and/or dumping KO'd people into an enclosed area apparently subtracts "life points" from available "life energy".

does it allow to hide unconscious bodies in the air shafts?
«FeaR_TH3_Reap3R» May 28 @ 1:48pm 
Originally posted by Cain:
Originally posted by ₮ẖȩ·Đḭ§ƿ∂ƫĉħәƦ:
Bingo. Dragging and/or dumping KO'd people into an enclosed area apparently subtracts "life points" from available "life energy".

does it allow to hide unconscious bodies in the air shafts?
thats what i think failed me last time. i dragged a body into a perfectly level air shaft.
Cain May 28 @ 4:46pm 
Originally posted by «FeaR_TH3_Reap3R»:
thats what i think failed me last time. i dragged a body into a perfectly level air shaft.

fuuuck, already have played 40 hours, finishing business in Montreal now and "no kill" so far... such a mess to ♥♥♥♥ things up just like this.
Originally posted by Cain:
Originally posted by ₮ẖȩ·Đḭ§ƿ∂ƫĉħәƦ:
Bingo. Dragging and/or dumping KO'd people into an enclosed area apparently subtracts "life points" from available "life energy".

does it allow to hide unconscious bodies in the air shafts?

Sure. But, as others have found out, it's a gamble whether or not they survive. This is what I learned before I made my attempt at stacking both "Foxiest..." and "Pacifist" on the same run (both of which I got on my first try).

To be on the safe side, assess the situation carefully first, then execute your take-downs with minimal risk to the health of the target. I found that dragging a body a SHORT distance behind a desk or other barrier was all that was needed to avoid detection in most instances, as well as avoid having them die. I never put them into air ducts (except when playing on "Give Me Deus Ex", in which case it was necessary in one or two instances in the basement area of The Hive...).

If you put them into air ducts or other enclosed spaces, then leave that general area, unable to return to check on them, it becomes a gamble. You'll never know whether or not they died until you miss the achievement at the end of the game.

So, my advice is don't do it...
Last edited by ₮ẖȩ·Đḭ§ƿ∂ƫĉħәƦ; May 28 @ 6:26pm
«FeaR_TH3_Reap3R» May 28 @ 5:53pm 
Originally posted by Cain:
Originally posted by «FeaR_TH3_Reap3R»:
thats what i think failed me last time. i dragged a body into a perfectly level air shaft.

fuuuck, already have played 40 hours, finishing business in Montreal now and "no kill" so far... such a mess to ♥♥♥♥ things up just like this.
it doesnt tell you either. which is stupid. placing a knocked out guard in an air shaft thats perfectly flat, not moving, not in danger of getting ♥♥♥♥ing stepped on, and yet they somehow suffocate and there's no way to tell until the end of the game. GREAT DESIGN DEVS!
Improper Use May 29 @ 1:23am 
Originally posted by «FeaR_TH3_Reap3R»:
Originally posted by Improper Use:
I've tried the achievement twice.
Not trying again, don't know.
when was the last time you tried? im debating starting another playthrough

About 6 months after the game was released.

«FeaR_TH3_Reap3R» May 30 @ 4:27pm 
Originally posted by ₮ẖȩ·Đḭ§ƿ∂ƫĉħәƦ:
Originally posted by Cain:

does it allow to hide unconscious bodies in the air shafts?

Sure. But, as others have found out, it's a gamble whether or not they survive. This is what I learned before I made my attempt at stacking both "Foxiest..." and "Pacifist" on the same run (both of which I got on my first try).

To be on the safe side, assess the situation carefully first, then execute your take-downs with minimal risk to the health of the target. I found that dragging a body a SHORT distance behind a desk or other barrier was all that was needed to avoid detection in most instances, as well as avoid having them die. I never put them into air ducts (except when playing on "Give Me Deus Ex", in which case it was necessary in one or two instances in the basement area of The Hive...).

If you put them into air ducts or other enclosed spaces, then leave that general area, unable to return to check on them, it becomes a gamble. You'll never know whether or not they died until you miss the achievement at the end of the game.

So, my advice is don't do it...
when you meet the hacker in alice gardens, did you give him a gun when you got pacifict?
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