A few questions. Spoilers!
Okay, first question. When you're in Singapore rescuing Megan and the other scientists, one of the scientists is Nia Colvin. During your conversation with her, Jensen claims Belltower 'shot Sevchenko and dumped his body in a ditch'. When pressed about whether Jensen really saw the body, Jensen replies 'What was left of it'.
Did I miss something? I don't remember Jensen ever finding Sevchenko's body, only hearing about what happened to him through conversation with Tong and some emails in Singapore.
Second, in Panchea, eventually you come to an outdoor area that is like 2 or 3 levels of catwalks, and then on the bottom floor of this room there's a shaft you can drop down (assuming you have the Icarus system) to get to the level where Sarif is.
In this outdoor area, there are some storage rooms on the catwalk levels. Some of these rooms have keypad locks. One of them opens just by using the door. But there are two rooms I wasn't able to get into:
One room contains a security bot that I can't find a security hub for. Is there a hub for this bot? The hub in the room next to Taggart isn't it.
The other room... I have no idea. It's just a regular looking door, but there's no keypad for it, and I can't find any switch or hub that opens it, or any secret passage to get in there. Normally I'd assume it's just a decorative door and there's nothing behind it, but if you look on the map, it does appear to be an actual room.
Finally, in regards to the area surrounding Sarif's room: The hallway leading to his room has frag mines on the walls. The very last one is giving me trouble. I am trying to disarm it without causing the civilians in Sarif's room to cower in fear, but it seems to be impossible. The immovable crates next to the mine are just close enough where getting down off of them on the other side triggers the mine. Worse, in order to even get near the mine you have to transfer from the crates onto a stack of pallettes, and that transfer triggers the mine unless you very slowly haul up a crate onto the pallettes and set it down in front of you to block line-of-sight.
But even then, even if you manage to get onto the pallettes, and then manage to nudge the crate just enough to be able to squeeze between it and the wall without tipping the crate over the edge, and you manage to get to the edge of the pallettes, you're still not close enough to disarm the mine.
Cloaking doesn't help. Silent movement doesn't help. That mine is onto your shenanigans.
I am aware of the vent that gets you into Sarif's room. The problem there is that once you're in Sarif's room, the door will open out into the hallway. There are crates stacked up in front of the door, and the door pushes them as it opens, triggering the mine. The only remaining option is to destroy the door, but no matter how you do it, as soon as the door breaks, the people in the room cower pathetically, just like if you had detonated the mine.
Does anybody know of a way to disarm this mine (and get the pocket secretary next to it) WITHOUT scaring the civilians in Sarif's room?