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It's no masterpiece. I believe we are all aware of this... But, to be honest, I didn't find it near as "awful" or "worst game ever" status as most "reviews" would make you believe.
Let's start with one of the highlights: the scenery. Good god, this game looks the way a crime shooter game should look. It's gray, it's shiny, it literally makes this the better-looking iteration of Shangai I've seen in a video game. The lighting in the game is very good as well. Yes, the "filmed with a phone" look can get tiring, but, honestly? I even got used to the running, which I believe it's what made most people sick with this particular aesthetic.
Second highlight: the sound design. No epic music, no rock and roll, just a superb ambient music soundtrack that helped making me feel the desperation these two scumbags go through in this game. Highly recommended soundtrack.
Overall, the art direction in this game is superb. Regarding its flaws, this is something no one will take away from it.
Now, the story:
It feels like Spec Ops: The Line without the twist. It servers its purpose, but nothing else. Now, the characters, we could argue all day long. No, they're not complex, and no, they're not even memorable, but I'm sure they don't want to be, either. They are both psychopats, there's no question about it. In the middle of a shootout you can listen Lynch trying not to lose control over himself, trying to count to ten, and by the end of the game, you can notice the paranoid feel over him. Now, Kane, he's no strange to being crazy. Most of the time he seems the more reasonable one, but there's a point where you can see he's not. Near the beginning of the game one random officer surrenders and asks you to please not kill him. While you consider sparing the poor ♥♥♥♥♥♥♥´s life, Kane just comes in and kills him, and not a single frak is given. And if there's other debatable aspect on this game, is your partner's AI. Yes, he gets in the middle of the shooting because he's a friggin bullet sponge, but he PROTECTS you. More times that I can count I see an enemy shooting me from an angle I can't reach, and he takes care of him.
Sadly I can't say the same thing about the enemy's AI. They're dumb. And they're bullet sponges as well. I don't believe the shooting is THAT bad, because it even feels the way these two ♥♥♥♥♥s would shoot guns, but the hit detection on the enemies is crap. Sometimes you empty half a clip on the enemies, and not only a fully armored SWATlike, but enemies with a shirt and a short absorb the bullets like mofos. It's even funny that sometimes you shoot them instead of falling, it gives them a boost so they move to other place. Add to this that they spot you no matter what. By the second "stealth" section I ddn´t even bother and started shooting like hell.
Yet, I played through it with no regrets. There are a couple of levels that I actually enjoyed A LOT. Specially the last one you play as Lynch. That whole going through the crumbling building was great. Level design is a bit "off" (says the one who never designed a level in his life), but some mechanics, like destroyable cover and throwing fire extinguishers that knock enemies if you hit them in the head, are great. Speaking of the latter, the "shooting the whatever you just threw to make it explode" could have use some more polish. It's so random and impossible sometimes that when you are able to shoot something over 3 walls, it's ridiculous.
A few bugs here and there could have frustrated me, but nothing too crazy. Haven't tried the co-op yet, though, so no idea of how it plays with a buddy.
I got it for like 2 bucks, but I think it can even be worth up to $7 for singleplayer only. I wasn't sad when IO cancelled its 3rd installment back then, because I enjoyed Hitman: Absolution so much and loved they were going to focus on that, but now I do feel kind of sad. With better gameplay, it would've been the anti-shooter to hold the crown until Spec Ops came out.
TL;DR: Play it, at least to enjoy the wonderful art direction.