Posted: April 28
At the risk of sounding like a rant, I'll like to begin with saying that there were a few elements in this game that I found attractive - especially with playing the first game by Square. Now the beginning of this sequel had a lot of promise with it's cinematic feel and it's very realistic atmosphere - you feel like you're getting dragged into the game and caring for it's characters. Unfortunately, this honeymoon period ends rather quickly with a very uninspired cover-shooter with a lack of fresh mechanics. In trying to maintain realism, the game lacks any actual boss battles but this just means the gameplay is dampered by repeatedly shooting waves upon waves of generic enemies. The camera becomes a problem in this thirdperson shooter - especially on cover mechanics where it won't shift over the left shoulder correctly at times and putting your avatar smack in the middle of the screen. The hollywood-esque shaky camera is used often even when you begin sprinting which doesn't heighten the experience or make the action more frantic, it's just a cheap trick that invokes dizziness/confusion.
Now the main focus of this game is the story - unfortunately it's like a hollowed out action movie's plot where it begins with some buildup then quickly deteriorates into "NOOOOOOOOOOO" territory. The villians become one-offs that should just be dispatched like the hundreds of other faceless mooks rushing at you. The inbetween level voiceovers lose their charm after a few levels and 12 chapters later the game just abruptly ends with a credit screen into a return to the main menu and no actual closure.
The game had the high production values (for it's time) and the potential to be much bigger but unfortunately it falls short in my book and I couldn't recommend it to others unless they were real fans of the first game and wanted to see a continuation.