X2: The Threat

X2: The Threat

Trading Question
I think this game looks really good, but the whole trading aspect is putting me off a little. I assume trading is neccessary but about how much time is spent trading? Is it complicated with a lot of menus/text?
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Showing 1-9 of 9 comments
Matek Dec 25, 2012 @ 6:55pm 
It will take you a few days to get familiar with all the commands, but after you set up your first factory (usually solar plant) you can automate everything. If you need some help with economy I can help you out. This game is really good, for me the best of series.
Last edited by Matek; Dec 25, 2012 @ 6:56pm
Piorn Dec 28, 2012 @ 6:23pm 
You won't get around trading completely, but you don't have to make it your main focus. The whole game is economy based, so even if you earn money with bounty hunting, you still have to spend the money on weapons and ships. The menus will take some time to get used to though.
Also, it's just 2 bucks, just get it an try it!
Personally, I'd recommend X3:TC. I think it's the best of the series.
Matek Dec 31, 2012 @ 5:57am 
I didn't have a chance to play all of X games (I have them all) simply because I don't have enugh time. :(
†.C.H.A.S.E.† Dec 31, 2012 @ 4:13pm 
I have another question, there are a lot of items for trading, but is that all that they're for? Or can i use some items (the crystals for instance) for their own use?
Matek Jan 1, 2013 @ 6:32am 
Some items are needed to make other items that then can be used to make something different. Eg. Crystals are needed for SPP (Solar Power Plants) to produce energy cell that are used everywhere in the X-universe. You don't need to know them all, don't worry. The trick is to find a system that has two crystal sources (Crystal Fabs) and no or one SPP. I had my first solar power plant in Power Circle (Argon).
I got myself a transport (from quest) and used my m5 to try get a pirate ship which then I sold. If you're lucky enough to capture a ship and if you're trading efficiently you should get yout first SPP in no time. After that it's not long before you get your M3 M6 M2 :)
Ok thanks!
Grimstock Feb 19, 2013 @ 5:37pm 
Side question on this trend, where is a good position for a new SPP? and what price is perferable for Energy Cells and Crystals?
Frankenstein Mar 23, 2013 @ 6:14am 
@OP: If you don't like the trading, stick to X3 Reunion or TC. Those titles ar more combat heavy and less focused on trading to make money.
Trading does have its advantages though. In every game of the series, Trading is the most reliable way to earn a solid income and it takes very long until anything (own factories, taking over enemy ships) can compete in terms of credits earned per in game hour.

@Grimstock: You can set ECs always to sell at 22 Credits in your SPPs. If you have a freighter for you spp with command set to "sell item at best price" you still won't sit on a full storage and you are selling at almost max price.

As for positioning: Good starting positions are: Red Light, Antigone Memorial OR Power Circle, Kingdom End, Paranid Prime, Seizewell or Greater Profit.

The most profitable is probably Kingdom End, next in Line is Red Light and then the others.

If you have a good SPP in a good location wiht no shortage of crystal, then you should be making at least 60k Credits per ingame hour (per SPP).


is a good place to get all the necessary information.
Delta21 Apr 2, 2013 @ 3:39am 
Originally posted by Paratoxin57:
Or can i use some items (the crystals for instance) for their own use?

All weapons can be traded but also used "for their own use" as you mentioned.
Energy Cells can be used to power a device called "Jumpdrive" and another one (found in pirate bases) that boosts your speed by a considerable amount for a short period of time.
Spaceflies can be used for the latter as well.

There are also hi-tech products that you can just place around such as Navigational Relay Sattelites (they will give you information about a sector at all times, regardless of where you are), Lasertowers (for protecting locations and stations) and S.Q.U.A.S.H. mines which are weapons capable of great distruction. Be wary though, squash mines can't tell friend from foe and will explode as soon as someone is well inside it's detonation radius (so you can't outrun the blast's shockwave).
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