Gigantic Army
Durendal5150 Mar 6, 2014 @ 12:16pm
Feedback and Suggestions
Just played through to my first death. Loving it so far; Cybernator and it's like were some of my favorite games growing up.

The only real hitches I've got so far are thus:

Firstly, it is very very hard to get the game to respond to a double stick-tap for the dash input; but hard to aim easily with the D-Pad. I'd greatly appreciate simply having a dash button. That'd make my day.

And Secondly, an aim-lock button would just be swell. It would really make manuevering while engaging an enemy much more manageable.

That's my two cents. Great fun so far; and adoring the design aesthetic.
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Showing 1-15 of 19 comments
Kattsylt Mar 6, 2014 @ 1:34pm 
My feedback: The aiming often feels chunky, would like some better maneuverabilty for the shooting arm :P
Durendal5150 Mar 6, 2014 @ 5:39pm 
Oh okay, so you can hold down fire for aim lock <.< Had been tapping the button so did not realize this. Suggestion retracted. :P
DEFkon Mar 8, 2014 @ 5:42pm 
I'd love for the ability to map controls to the triggers.
Last edited by DEFkon; Mar 8, 2014 @ 5:43pm
Altmega xD Mar 16, 2014 @ 8:22am 
Dash Buttom please, even with the d-pad it's not great (xbox controller... this may be due to the d-pad being patheic on these).

Mabye have an aim lock button aswell, a left bumper or something on the left side... holding down fire is ok but it's ugly shooting at nothing.

All in all, I love this game, it's fantasic to play something old school that's be made so well.

I've enjoyed playing this and Strider more than anything else current, great work and thanks.
Geist Mar 18, 2014 @ 10:25pm 
It'd be cool to make your own map or something.
+Make a dash button. Double tap sucks.
+Make a Strafe/Aim button.

Controls are sℎit without these features that have been a staple of similar games.
Jack Dandy May 10, 2014 @ 7:06am 
Agree with Stovich
Obli May 10, 2014 @ 4:13pm 
Better button maping and dash button.
And as a personal note, I would like a no time limit mode.
DEFkon May 10, 2014 @ 5:09pm 
Just pointing out that while this game was released on steam a few months ago, it was released in Japan back in 2010, so I wouldn't hold count on our suggestions ever doing anything.
princemoonrise Jun 20, 2014 @ 11:27pm 
I was also annoyed by being unable to map the triggers in the options, and ended up using JoyToKey to map the C button to the triggers so I could use them to block. Dash button would have been great too. Nice suggestions. Here's hoping the products' newfound life on steam will get some dev support attention. I think the limited continues thing is archaic and will frustrate a lot of players. I beat it on my second playthru, but having to start over again made me feel like the game wouldn't be worth the time if it happened ever again. To offset this potential discouragement, I think it would be best to ADD one more continue for either each game over, or for each new level that has been advanced to. This makes it a bit more possible for a player to grind it out over time, and not feel like their time in failing has been wasted.
Storm_at_Sea Jun 29, 2014 @ 4:56am 
I'm still trying to figure how to dash (only been able to on accident a couple times). Which movement double taps to dash? Move right or left double tapped? Will try. If it's not, someone please mention.

What would be nice also is if I didn't have to reconfigure keys everytime I start up the game. There's no way (that I've found) to save your new inputs (default is atrocious, yes, I know they use that where the game's from).

**I made a:
WASD (movement/aim)
Space (jump)
E = special weapon
L-Shift =shield
L-CTRL =screenshot (Steam default also works but hard to push during game)
Backspace to return to title page
Pause for pause (esc wouldn't work)
Right Enter key (since it doesn't recognize mouse) for Main Weapon Fire.
** Any keyboard users that are used to a WASD set-up will find this/similar helpful.
Kyper Jun 29, 2014 @ 12:11pm 
Dashing is performed with double-tapping either left or right. You also have to hold the direction down for a little bit after the second tap before you start dashing.

Your key inputs should be saved as soon as you quit the game, but you have to "quit" properly as in going to the Quit option in the main menu instead of pressing Esc/Alt+F4/the X button (if you're playing windowed). conf.dat files should be updated in the Option folder when it saves.
Storm_at_Sea Jun 30, 2014 @ 2:15am 
Originally posted by Kyper:
Dashing is performed with double-tapping either left or right. You also have to hold the direction down for a little bit after the second tap before you start dashing.

Your key inputs should be saved as soon as you quit the game, but you have to "quit" properly as in going to the Quit option in the main menu instead of pressing Esc/Alt+F4/the X button (if you're playing windowed). conf.dat files should be updated in the Option folder when it saves.
I do quit properly, doesn't save. Was wondering if there was a save after inputting them but it just lets you return to menu. They'll last the whole game, but when I close it (quit option in main menu/playing full screen), and then open, have to do it all over again. Thanks for dash info.
Last edited by Storm_at_Sea; Jun 30, 2014 @ 2:16am
Za Jun 30, 2014 @ 5:43pm 
Aiming sometimes decided to "forget" where I was pointing. Doesn't matter if I'm constantly depressing the fire button. Crazy frustrating and nearly unplayable.

The time limit is also really frustrating. I don't mind in theory, but I think it is about 20sec too short or so.

Still, its loyal to what it wants to be and I really appreciate that.
Kyper Jun 30, 2014 @ 8:46pm 
I've created a zip that has my confKey#.dat files based on your configurations, extract this to your Option folder (maybe make a backup beforehand): http://kypertrast.net/files/random/GAconfFiles.zip

If you don't trust this zip, then you can manually edit the confKey#.dat files like so:
confKey0.dat - 30
confKey1.dat - 32
2 - 17
3 - 31
4 - 28
5 - 57
6 - 42
7 - 18
8 - 29
9 - 14
10 - 197
11 - 5

Strange that nothing is saving in the Option folder. If that's so, you should probably check if your level progress and scores are being saved at all as well; the folder isn't read-only or anything? You should have score files called score_(DIFFICULTY).dat and files that save your level progress called start#.dat. These save after you've gotten a game over, whether that's dying or clearing the game. There should be a non-zero value on the difficulties you've played...

Holding down the fire button locks your aim, tapping the fire button lets you adjust your aim as you fire continuously (useful for sweeping the area with assault rifle/riotgun fire).
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