Posté le : 21 avril
The Elder Scrolls V: Skyrim
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The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim Legendary Edition, which released on June 4, 2013.
Skyrim's main story revolves around the player character's efforts to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. Set two hundred years after the events of Oblivion, the game takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops their character by improving their skills. Unlike previous The Elder Scrolls games, Skyrim does not require the player to select a character class at the beginning of the game, negating a problem the development team felt previous entries had by forcing the player into a rigid play-style too early into the game. Skyrim continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
The game was developed using the in-house Creation Engine, built specifically for the game. Skyrim is not a direct sequel to previous The Elder Scrolls games, and was considered a spiritual successor to Oblivion and 2008's Fallout 3. The team opted for a more unique and diverse game world than Oblivion's Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The Elder Scrolls V: Skyrim was released to critical acclaim, with reviewers particularly responding well to the refined character development and setting. The game shipped over seven million copies to retailers within the first week of its release, and sold over 20 million copies across all three platforms.
See also: Gameplay of The Elder Scrolls series
The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first- or third-person perspective. The player may freely roam over the land of Skyrim, which is an open world environment consisting of wilderness expanses, dungeons, cities, towns and villages. The player may navigate the game world more quickly by riding horses, or by utilizing a fast-travel system that allows them to warp to previously-discovered locations. The game's main quest can be completed or ignored at the player's preference after the first stage of the quest is finished. Non-player characters (NPCs) populate the world and can be interacted with in a number of ways; the player may engage them in conversation, marry an eligible NPC or kill them. As in previous Elder Scrolls games, killing certain NPCs can make some quests or items unobtainable. Some NPCs cannot be killed. If witnessed, crimes like murder and theft accrue the player bounty points in each of the world's nine districts. Should the player be stopped by a guard, they may wipe their bounty with gold or jail time, or may resist arrest which will trigger an aggressive pursuit. NPCs may allocate the player additional side-quests, and some side-quests have parameters adjusted based on nearby dungeons the player has yet to explore. Some NPCs that are befriended or hired by the player may act as companions who will accompany the player and provide aid in combat. The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins or the player may choose to destroy them. Each of the factions has an associated quest path to progress through. The cities and towns in the game world each have an economy, which the player can stimulate by completing jobs such as farming.
The player character engages in combat with monsters while exploring a dungeon. The player may dual-wield weapons and magic at once in order to be more effective against enemies.
A perpetual objective for the player is to develop their character. At the beginning of the game, the player creates their character by selecting one of several races, including humans, elves and anthropomorphic (including cat and lizard-like) creatures, and then customizes their character's appearance. Over the course of the game, the player improves their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth. When the player has trained skills enough to meet the required experience, their character levels up. Each time their character levels, the player may choose to select a skill-specific ability called a perk, or store perk points for later use. Unlike earlier entries in The Elder Scrolls series which used a character class system to determine which skills would contribute to the character's leveling, Skyrim allows the player to discover preferred skills as they play the game and rewards the player with more experience when a frequently-used skill is leveled. A head-up display (HUD) appears when any of the player's three main attributes are being depleted. Attributes regenerate over time, although this process can be accelerated by using potions or regenerative spells. Health is depleted primarily when the player takes damage, and the loss of all health results in death. Magicka is depleted by the use of spells and by being struck by lightning-based attacks. Stamina determines the player's effectiveness in combat and is depleted by sprinting, power attacking, and being struck by frost-based attacks. The player's inventory can be accessed from the menu and items can be viewed in 3D, which may prove essential in solving puzzles found in dungeons.