Diehard Dungeon
Tricktale  [developer] Mar 14, 2014 @ 9:49am
Next update (v1.4.8): OUT NOW!
Mostly a patch to fix a lot of small bugs, with a few small features added.
Last edited by Tricktale; Mar 19, 2014 @ 11:29am
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Showing 1-15 of 26 comments
Tricktale  [developer] Mar 17, 2014 @ 9:45am 
Had to bump the patch by a day or two. There are a couple more changes I want to get in before the patch goes live.
Last edited by Tricktale; Mar 17, 2014 @ 9:48am
Tricktale  [developer] Mar 19, 2014 @ 11:29am 
The patch is now live!
Syeste Mar 19, 2014 @ 11:36am 
Thanks for the patch
ShinDigPig Mar 19, 2014 @ 11:45am 
any changelog anywhere I'm missing?
ShinDigPig Mar 19, 2014 @ 11:50am 
That new pyramid shield is trippy!
Last edited by ShinDigPig; Mar 19, 2014 @ 11:50am
ShinDigPig Mar 19, 2014 @ 12:13pm 
I take it you also made the boss rooms 100% dry (unless i'm lucky)? and by "Mithridate ability will no longer reset the companion chest level after death." did you mean Forget me Not? Or was that just a bug I was unaware of?
Tricktale  [developer] Mar 19, 2014 @ 12:14pm 
Haha, yeah!

Check the end of the credits ;)
ShinDigPig Mar 19, 2014 @ 12:22pm 
Last edited by ShinDigPig; Mar 19, 2014 @ 12:22pm
Tricktale  [developer] Mar 19, 2014 @ 12:25pm 
Oops! Thanks for pointing out the naming mistake in the changelog. Yeah, it's supposed to say Forget-Me-Not.

The boss rooms are the same for now. The next patch will address the boss balancing, as the system I'm using now is overly complex. What I have done though, is increase the players movement speed in water slightly.
Tricktale  [developer] Mar 19, 2014 @ 12:28pm 
ShinDigPig Mar 19, 2014 @ 12:32pm 
Oh, I guess I'm lucky. I fought a Hard Hive Mind and the room was completely dry (maybe I missed a water corner or something, lol.)
ShinDigPig Mar 19, 2014 @ 12:37pm 
Also, I still stand by my thought that the spinny arrow shooting things of doom are too much lol. Could there be a way to stun them or something implemented? Because I agree, the upper ranks should be really hard, but i'm losing hearts 8 out of 10 times to an off-screen arrow (and when there are two or more in a small-medium room, god help me, especially if I have to lug a key across it).

and on the "spinny arrow shooting things of doom", I'm really looking forward to the wiki, and you should name the creatures in the game (or post em if you have), so I don't have to call it that :P Like when I say "Tektite" you know what it is in Zelda, so I don't have to say "Weird flat spider with an eye" like a jackass

And just to tack this on... the "Evil Chest" on Hard without lightfoot, is like, almost if not impossible. basically either lightfoot or enough heart containers to outlast the punishment.

I still your game, so don't hurt me.
Last edited by ShinDigPig; Mar 19, 2014 @ 12:43pm
Tricktale  [developer] Mar 19, 2014 @ 12:45pm 
Yeah, I'll make some changes to the spinning arrow shooters for the next patch.

I do need to give everything names, yeah. Even more so now that the 3 new enemies I've been working on will be added soon.
ShinDigPig Mar 19, 2014 @ 12:48pm 
Also, just thought of this, could you add a "disable door opening cutaway" in the options? It's useful at first, but by now I know when the door will open and it just takes me out of the intensity for a second.
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