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Sisters of Sigmar has a skill that improves rout test chance among other things, while the wolfpriest gets a flat +35% to all leadership tests (Both against attracting lure and rout tests)
Attracting lure or intimidate only works against units that can flee. Impressives, purifiers, marauders, possessed, darksouls, ghouls and templar knights are as such immune. Having the injury ”amok” does nothing contrary to popular opinion, characters with amok will still flee when failing all alone tests or attracting lures etc. The injury just makes sure that you cannot voluntarily flee.
Attracting lure is fairly strong, but its unreliable. In theory it works against a target that can flee, and has the ability to flee (has the space for it). In reality, the ability sometimes wont show up despite that it should. For example, in my game against Jaeckel I was denied using lure against his necromancer, but when it was the necromancers turn he disengaged so he should have been lure-able. Things like that come up often with lure or intimidate.
Actually, it is supposed to be x3 now, as it was the same multiplier that was used for All Alone/Fear/Terror.
But do not take my word for it, I have not tried it enough to say for sure.
I just recall this since this was a line of discussion when we wondered if Intimidate should be buffed, and we concluded that the Leadership nerf solved the issue for us.
So against lure, you get 60% chance to succeed with a leadership 20 character.
If 'normal' LD tests are separated, then I suppose the above is correct.
Leadership Test is indeed separate from All Alone, Fear and Terror Tests by not having a base success value. Which is why the odds of success for a Leadership Test are 20-30% lower than those three.
At least that is my understanding, it has been a while since I checked.
Almost palaz, 20 leadership vs attracting lure = 60% chance to avoid the effects. 45% if its mastered attracting lure.
1.) your leader is already dead
2.) No other hero has a better leadership than the wolfpriest
So less reliable than the matriarch :)
Indeed, and, since he is no Damage- and/or Debuff (Master MR-reduction) Caster, one may well not even need Int 15, depending on what Spells one takes.
I, myself, oft find Int 15 to be excessive.
http://mordheim-city-of-the-damned.wikia.com/wiki/Patch_History/Full_Release
--Patch 9 Post Release - 10/25/16
Leadership: Effects of each points of leadership has been reduced to 3% instead of 4% (bonus to All Alone, Fear & Terror resistance).
All Alone: Base percentage to All Alone resistance has been increased to 30% (was 20%).
--PROGRESSION IS HERE! Release Notes Early Access Content Update 8 - 9/24/15
When failing an All Alone test, the amount of Strategy Points lost has been increased from 1 to 5
--Release Notes Early Access Content Update 6 - 6/7/15
Attracting Lure: Skill for the Possessed warband
Regular: Confuse an engaged opponent and lure him away if he fails a Leadership test. Failing will make the victim Flee after the lure, provoking free attacks for engaged enemies.
Mastery: the test is performed with a -15% penalty
This is just what was published, not sure on the particulars
@Palaz you know how melee resist work and hit mechanic?