Mordheim: City of the Damned

Mordheim: City of the Damned

View Stats:
Chrenergros Nov 22, 2017 @ 12:49am
Leadership test
So, yesterday i was talking with kitten about attracting lure and the leadership test. I admit, as a newbie Player, i was thinking that it consider thr all alone resistance of the enemy marked, but kitten told me that a leadershio test is different for an "all alone" test. So my question is: every time that i see a skill that say "the target must take a leadership test", means that the target has to roll a chance based on his leadership, but how much are his possibility to pass it? Leadership x4? So a 20 leadership has 80% of chance to pass an attracting lure?
Also, what i read about attracting lure and intimidate is that attracting lure has more chance to succes than initimidate AND, for what i read, even a darksoul will flee, instead intimidate only works on enemies that could flee, so a darksoul will not flee. Am i right or the description are incorrect?
< >
Showing 1-15 of 30 comments
Karond Nov 22, 2017 @ 1:09am 
Leadership test is 4*leadership. Same with rout tests.

Sisters of Sigmar has a skill that improves rout test chance among other things, while the wolfpriest gets a flat +35% to all leadership tests (Both against attracting lure and rout tests)

Attracting lure or intimidate only works against units that can flee. Impressives, purifiers, marauders, possessed, darksouls, ghouls and templar knights are as such immune. Having the injury ”amok” does nothing contrary to popular opinion, characters with amok will still flee when failing all alone tests or attracting lures etc. The injury just makes sure that you cannot voluntarily flee.

Attracting lure is fairly strong, but its unreliable. In theory it works against a target that can flee, and has the ability to flee (has the space for it). In reality, the ability sometimes wont show up despite that it should. For example, in my game against Jaeckel I was denied using lure against his necromancer, but when it was the necromancers turn he disengaged so he should have been lure-able. Things like that come up often with lure or intimidate.
Paranoia Nov 22, 2017 @ 1:34am 
Originally posted by Karond:
Leadership test is 4*leadership. Same with rout tests.

Actually, it is supposed to be x3 now, as it was the same multiplier that was used for All Alone/Fear/Terror.

But do not take my word for it, I have not tried it enough to say for sure.
I just recall this since this was a line of discussion when we wondered if Intimidate should be buffed, and we concluded that the Leadership nerf solved the issue for us.
Karond Nov 22, 2017 @ 2:36am 
You are right, rout tests work on a leadership*4 formula, while intimidate and attracting lure is leadership*3.

So against lure, you get 60% chance to succeed with a leadership 20 character.
Kittenpaw Nov 22, 2017 @ 3:47am 
Unless, as you said, you are Sisters of Sigmar and take the Absolute Faith skill. Does it add that 15% and 30% flatly? So a 20 Leadership lure test would be 20 * 3 + 30% (mastery) or 90% total?
uddhava Nov 22, 2017 @ 3:51am 
I'm notsure either, but isnt there a base value of 20%? I recall that we wanted to make fear and terror stronger but not make it OP at low levels. So there was a base of 20% so the lower ranks stayed mroe or less the same, but the amount of LD you gained was lowered.
If 'normal' LD tests are separated, then I suppose the above is correct.
Paranoia Nov 22, 2017 @ 4:02am 
Originally posted by uddhava:
I'm notsure either, but isnt there a base value of 20%? I recall that we wanted to make fear and terror stronger but not make it OP at low levels. So there was a base of 20% so the lower ranks stayed mroe or less the same, but the amount of LD you gained was lowered.
If 'normal' LD tests are separated, then I suppose the above is correct.

Leadership Test is indeed separate from All Alone, Fear and Terror Tests by not having a base success value. Which is why the odds of success for a Leadership Test are 20-30% lower than those three.

At least that is my understanding, it has been a while since I checked.
Chrenergros Nov 22, 2017 @ 4:04am 
Nice explanation karond, thx! So it is leadership *3, meaning that are well balanced because even with 20 leader, u still have 40% to succeed. Intimidate has lower chance. Because in the pyro description, i've never red on attaracting that if the target can't engage it doesn't work, instead it is written in the intimidate's description, that's why i was asking. Thank u all! Wolf priest so it's a good anti-rout machine?
Last edited by Chrenergros; Nov 22, 2017 @ 4:10am
Karond Nov 22, 2017 @ 4:55am 
Absolute faith shouldnt work against attracting lure, but I will have to test. Its specifically against all alone, fear, terror and rout tests. Its a flat 15% or 30% for mastered though, which makes a matriarch with mastered absolute faith (30%) and 18 leadership (72%) get a 102% chance to succeed at rout tests.

Almost palaz, 20 leadership vs attracting lure = 60% chance to avoid the effects. 45% if its mastered attracting lure.
Karond Nov 22, 2017 @ 5:00am 
Originally posted by Palaz:
Wolf priest so it's a good anti-rout machine?
Yes, but he only takes the rout test if:

1.) your leader is already dead
2.) No other hero has a better leadership than the wolfpriest

So less reliable than the matriarch :)
Kittenpaw Nov 22, 2017 @ 5:31am 
The Wolf-Priest is slow no matter what, so after getting the INT you need, may as well pump up that Leadership rather than INI.
Paranoia Nov 22, 2017 @ 5:47am 
Originally posted by Kittenpaw:
The Wolf-Priest is slow no matter what, so after getting the INT you need, may as well pump up that Leadership rather than INI.

Indeed, and, since he is no Damage- and/or Debuff (Master MR-reduction) Caster, one may well not even need Int 15, depending on what Spells one takes.
I, myself, oft find Int 15 to be excessive.
Chrenergros Nov 22, 2017 @ 11:27am 
Effectively, the description of the wolf's passive, say that it includes leadership tests too. Never noticed.
Bloodscape Nov 22, 2017 @ 9:14pm 
Quick research on keywords "leader, rout, all alon":

http://mordheim-city-of-the-damned.wikia.com/wiki/Patch_History/Full_Release

--Patch 9 Post Release - 10/25/16

Leadership: Effects of each points of leadership has been reduced to 3% instead of 4% (bonus to All Alone, Fear & Terror resistance).

All Alone: Base percentage to All Alone resistance has been increased to 30% (was 20%).


--PROGRESSION IS HERE! Release Notes Early Access Content Update 8 - 9/24/15

When failing an All Alone test, the amount of Strategy Points lost has been increased from 1 to 5


--Release Notes Early Access Content Update 6 - 6/7/15

Attracting Lure: Skill for the Possessed warband

Regular: Confuse an engaged opponent and lure him away if he fails a Leadership test. Failing will make the victim Flee after the lure, provoking free attacks for engaged enemies.
Mastery: the test is performed with a -15% penalty



This is just what was published, not sure on the particulars
Slaviour Nov 22, 2017 @ 11:32pm 
I used Lure , and opponent test LD *3 basic version . As karond said. Thos skill is good vs melee resist guys coz you get +58% to hit fleeing enemy . In some tests i hited ai for +58%

@Palaz you know how melee resist work and hit mechanic?
Chrenergros Nov 23, 2017 @ 1:49am 
I think yes, why?
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Nov 22, 2017 @ 12:49am
Posts: 30