No Man's Sky

No Man's Sky

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Hello Games  [developer] Sep 12, 2018 @ 10:13am
UPDATED (19/09) : NEXT Experimental Branch 12/09
Hello everyone,

We are continuing to address the highest priority issues reported by the community, as well as introducing new quality of life improvements and features to the game. As always, thank you for playing and taking the time to report any issues you encounter!

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 12/09" in the ticket title.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".

Experimental Branch update 19/09 applies the following Experimental-only fixes:
  • Fixed an issue where players could get stuck in the Space Anomaly geometry.
  • Fixed an issue where Hexite could continue to spawn after the relevant community event.
  • Reduced audio volume of ships flying past freighters.
  • Improved interaction camera positioning on Boundary Failure objects.
Experimental Branch update 14/09 applies the following Experimental-only fixes:
  • Fixed an issue where Alien Multi-Tools change stats between 1.59 and 1.60
  • Fixed an issue that caused NPCs to all sound like Vy'keen
  • Fixed an issue that caused the quick menu to open when using arrow keys
  • Fixed an issue that caused base parts to be placed accidentally while navigating the build menu
  • Fixed some missing audio in the Quicksilver shop
  • Fixed a number of issues with some Quicksilver decals
  • Fixed an issue that could cause no dialog options to appear when talking to Nada after finishing the Atlas Path
  • Fixed a crash in region generation
Latest changes on Experimental (12/09):
  • Added the ability to customise the player's body shape in the Appearance Modifier.
  • Enabled quick menu keybinding for PC players.
  • Fixed an issue that could prevent other players' bases from downloading while exploring.
  • Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
  • Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.

  • Added additional landing pads to the Space Anomaly and Atlas Stations.

  • Fixed an issue that prevented deleted bases from being cleared out from the teleporter list.

  • Introduced a number of optimisations to the audio system and fixed some audio glitches.
  • Introduced a number of additional general optimisations.
  • Fixed an issue that caused ricochet projectiles not to damage some objects.
  • Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).

  • Added the ability to untag markers.
  • Fixed an issue that caused tagged markers to vanish when entering Exocraft.
  • Fixed an issue that caused too few predators to be interested in hunting the player.
  • Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added.
  • Added text chat functionality to Orb multiplayer on PC.
  • Added new attack behaviours to the Biological Horrors...

  • Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.
  • Fixed a network error in base building.
  • Fixed a crash in base building.
  • Fixed a crash in the main menu.
  • Fixed a crash in the inventory system.
  • Fixed a crash related to multiplayer Monuments.
  • Fixed a number of miscellaneous crashes.
  • Added rich presence text for the Steam client.

  • Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.
  • Fixed an issue that could cause technology to vanish when being repaired.
  • Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
  • Fixed an issue where Pugneum was refined into Big Ball.
  • Replaced some duplicated item icons.
  • Fixed a number of visual glitches with terrain rendering.
  • Fixed an issue that caused timers not to function properly in multiplayer.
  • Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
  • Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
  • Fixed an issue where multiplayer Monuments had a missing label.
  • Fixed an issue where ship summoning was missing a sound.
  • Improved the animations of various alien creatures (particularly those with an above average number of legs).
  • Fixed an issue that could cause the Multi-Tool to rotate out of place in the player's hands.
  • Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
  • Fixed an issue where the camera change key in the Appearance Modifier didn't work on PC.
  • Removed some outdated items from the Guide catalogue
  • Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor
  • Fixed a number of collision issues onboard frigates.
  • Fixed a collision issue with base doorways.
  • Allowed Exocraft geobays to be built on top of other structures.

Thank you,

Hello Games
Last edited by Hello Games; Sep 19, 2018 @ 5:56am
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Showing 1-15 of 378 comments
goldengoose7 Sep 12, 2018 @ 10:15am 
Geks have Vy'Keen Voices Now in latest Exp. At least all the Gek Mission Givers I have interfaced with so far this morning do. Other Gek NPCs standing around in space stations still sound like Geks.

I assume the other races might also have a similar issue/bug, but I haven't had a chance to check yet.
Last edited by goldengoose7; Sep 12, 2018 @ 10:19am
Nogix Snr Sep 12, 2018 @ 10:16am 
wow nice list.
goldengoose7 Sep 12, 2018 @ 10:21am 
"Fixed an issue that prevented deleted bases from being cleared out from the teleporter list."

FINALLY!

Will save me some time editing the Raw JSON file myself!
antoca Sep 12, 2018 @ 10:27am 
Originally posted by Hello Games:
  • Fixed an issue that caused too few predators to be interested in hunting the player.
Did they really fixed it??? After 2 months, that actually was a bug, not a feature as people here claimed.
Killer Ammo Sep 12, 2018 @ 10:29am 
Predator attacked me the very first planet I landed on after the update
goldengoose7 Sep 12, 2018 @ 10:30am 
Originally posted by antoca:
Originally posted by Hello Games:
  • Fixed an issue that caused too few predators to be interested in hunting the player.
Did they really fixed it??? After 2 months, that actually was a bug, not a feature as people here claimed.

Most definitely A BUG!

Steam Forum Rule #17.... NEVER listen to Noobs about any feature or behavior in this game! ;o)

Predatory Creature attacks on the player have been "A Thing" in NMS since day one. Anyone who knows anything about NMS would have never made such a ridiculous claim!
Last edited by goldengoose7; Sep 12, 2018 @ 10:35am
Killer Ammo Sep 12, 2018 @ 10:34am 
Well, I have my PC keys mapped to use arrows for Up / Down / Left / Right. With new update my Up and Down arrows now navigate the quick menu. NOT what I wanted and don't see a way to fix it. This is a big issue for me.
LeftPaw Sep 12, 2018 @ 10:41am 
What about the 'Reach the terminal' [BUG] quest not being able to complete because of zero timer?
I'm waiting for this to carry on with the quest-line.

Other than that it looks to be a excellent update.
Last edited by LeftPaw; Sep 12, 2018 @ 11:23am
Sveden Sep 12, 2018 @ 10:47am 
https://steamuserimages-a.akamaihd.net/ugc/967601154457757013/ABA7F92A285B0EDEC94680E70E3BD038F7682725/ - Wow! I can finally see all the bases in our Capital System!

Big un-thank you to https://www.reddit.com/user/napelm for stealing my screenshot and posting it uncredited on Reddit.
Last edited by Sveden; Sep 12, 2018 @ 1:56pm
MechWarden Sep 12, 2018 @ 10:56am 
I'm tempted to try this one out. Those updates seem pretty good.
LeftPaw Sep 12, 2018 @ 10:56am 
Massive [BUG] in this build. If using arrow keys for movement, it kicks in the build menu what ever you map the build menus to. Forward = build menu backward = other menu when it should not. It's as if the menus are hard coded to the arrow keys.

Congrats: You have just efd up every left hander in the universe.
Last edited by LeftPaw; Sep 12, 2018 @ 11:04am
Xammond Sep 12, 2018 @ 11:09am 
Impressive. Good to hear the Gek's voices have been fixed.
Michu Sep 12, 2018 @ 11:13am 
Terrain generation problems after update. So far two trading posts looks like this.

https://steamcommunity.com/sharedfiles/filedetails/?id=1510506816
Last edited by Michu; Sep 12, 2018 @ 11:16am
Dark Thoughts Sep 12, 2018 @ 11:14am 
And still no AMD fix?
I guess I just deinstall the game, write a daring review and cry over the money I spent on this?
[ Col ] Chamberlain Sep 12, 2018 @ 11:16am 
Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.

So say this, the Problem with the Nanites from Milestones are fixed??
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Date Posted: Sep 12, 2018 @ 10:13am
Posts: 378