Depth
KingJackaL  [ผู้พัฒนา] 31 มี.ค. 2016 @ 7:54pm
Depth: Sharks with Frickin' Laser Beams
http://steamcommunity.com/sharedfiles/filedetails/?id=656932393

In our quest for realism and accuracy, we often turn to the experts among our community for small tweaks that could improve the immersion in Depth. We have noted community disappointment at the lack of "frickin laser beams", and now intend to fix this grievous oversight.

Frickin Laser Beams

http://steamcommunity.com/sharedfiles/filedetails/?id=656933938

From watching historic media channels, we have discovered that sharks may have once been ranged predators, both killing and cooking their prey at a distance.

Changelog:
This includes the major changes since the last update (minor bugfixes and changes are not included)

Mechanics

  • Replaced Dart with Laser attack for all sharks
  • Sea Mines now smarter and chase after sharks
  • P.A.T.: Can now correctly target a shark in Line of Sight (LOS), if another closer shark is out of LOS.

Balance

  • Bull Shark no longer gains rage in Hide and Seek.
  • Updated spawn protection for both Sharks and Divers.
  • P.A.T.: Base detection range reduced to 1000 from 2500.
  • P.A.T.: Now has unlimited targeting range on tagged Sharks.

Maps

  • Fixed godspots on: Station, Temple, Fractured (B&G, HS), Olmec, Devil's Head, Antiguo, Hillside, Wreck (Thanks Sinopia!)
  • Antiguo: Fixed some clipping issues. Fixed some badly placed rubble in the ravine (only visual). Smoothed two walls with blocking volumes, one at safe 2, one at Safe 3.
  • Devil's Head: Smoothed edges in many locations where horizontal tunnels transition to vertical shafts.
  • Fractured: Removed hole in ship near Safe 2, which only allowed Divers to pass through.
  • Galleon: Filled in holes in the ship near Safe's 2 and 4, which was allowing divers to shoot through some corners. Fixed a couple spots where you could slide in between some breakable grates on ceiling of safe 3.
  • Olmec: Adjusted collision for shelves near Safe 4 to be more accurate relative to visible mesh. Updated the window breakable to have a collision that fits to the bounds of the window.
  • Stash: Repositioned overturned door a bit to remove a Godspot from underneath. Fixed Safe 3 doorway due to the terrain misaligned with the bottom of the frame.
  • Station: Moved Ammo/Medkit spot upwards at Safe 3 so it no longer spawns under the landscape.

Content

  • Fixed issue with caustics which was making maps appear darker than intended

Sound

  • Corrected Shelly pain noises which had been set incorrectly.

Other

  • Treasure pieces now begin falling if they are on a breakable which is destroyed
  • Minor adjustment to readying times for consumables to hopefully fix issues with them visually remaining in-hand after placing.
แก้ไขล่าสุดโดย KingJackaL; 31 มี.ค. 2016 @ 8:12pm
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กำลังแสดง 1-15 จาก 85 ความเห็น
At least now realism is perfect... :awkward:
Oh my god. XD This is incredible.
happy April Fools :)
NOOOOOOOOO my god spots were op :( rip
RIP godspots. Thanks to NavySEALCommand for bashing his head into many walls trying to grab me! :thumb:
Ah. An april fools. Maybe a major content update could be focused about Megalohydrothalassophobia? Have fun with those, Divers!
แก้ไขล่าสุดโดย VolteVaris; 31 มี.ค. 2016 @ 8:05pm
Its still thursday on this half of the globe...
Don't give up hope!
As weird as this may sound... after trying it against bots, this is actually really addicting. xD
Most realistic shark simulator I've ever played. :thumb:
Actually, devs... may I recommend you add a configurable line somewhere that we could add in the batch files of hosted servers, so that we could reimplement this in our own servers? I feel like when this'll be gone, I'll miss it so I'd love to be able to host it again... :awkward:
Thank you for this. Just...thank you. ;-;
Now I have to implement lasers and chasing mines into my guides. Gee thanks devs :awkward:
SeanXD (ถูกแบน) 31 มี.ค. 2016 @ 8:29pm 
Get Rekt, Ray
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กำลังแสดง 1-15 จาก 85 ความเห็น
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วันที่โพสต์: 31 มี.ค. 2016 @ 7:54pm
โพสต์: 85