Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But as with any game, you will eventually get tired of them. I figure if I can play at least 40 hours per $10 of cost, then it was worth my money. Especially if I can come back to the game later and play another 20 or so hours.
I think the game is kind of meant to be played in bursts. I usually go about 5-10 levels per character then go play a round of another game, then come back to one of these again.
Everything that can be is randomized in these games, so I find them much more re-playable than other games, but if a good story is important to you it might not be as fun. Personally I have a lot of fun making the story up as I play. Boss with the same name spawns again? Ah, he's back from the dead, or somehow evaded death when I killed him the first time... well I'll make sure he's dead for sure this time!
But like WIllieSea said, for sure try out the demo first. Drox takes more getting used to, and is much more chaotic. It also took me a long time to get used to the items. A person can immediately tell what a bow or sword does, but the space components take a bit more reading to figure out what they do and how to use them.
Also as you get to level 20+ it changes how you run the ship, depending on what the races main stat is. For example, I started with a ship that got engineering each level which got an epic shield/shield regen combo. My second ship specialized in structure so I had to figure something completely different to make the ship viable.
But yes, I do agree that the it's very basically like the demo.
Well that was rough playing level 24 at level 1. Found out if u die to much you lose. I so thought I was gonna win. I thought everyone was dead but my allie and 1 faction. At 5 secounds left we detroyed there last planet but there was still another undiscovered faction.