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I think a notification about using the grappling hook to get to the 2nd tower would have been sufficient.
Otherwise, I love the game!
I second this, and if it's possible to third it, I'd do that too.
Isn´t it normal for a boss level to be a little bit hard?
The countdown mechanic is necessary for the sad ending.
And people actually managed to finish this level both ways so you should be able to as well.
Has anyone found an effective method to manually pick up a thrown sword without waiting 2+ turns to grab it?
That's a good point about using a limit break, however I've never had a situation where I'm at +3 combo after throwing the sword while being able to move to it in time.
Was it impossible to code the sword being picked up for free or did you feel it was too powerful?
Perhaps the empty skillpoint between Sword Throw and Sword Recall might be a nice spot for a skill that awards the player an instant Limit Break for manually picking up the sword?
No, you're missing the point. A challenge is fine, but forcing the player to redo a section of the level that he/she has completed with ease multiple times isn't a challenge, it's tedious, and quite frankly lazy game design. . The game is riddled with badly placed checkpoints and it needs to be addressed.
Practically nothing of importance, sections of the game still remain difficult because of design decision that haven't quite worked out the way they were intended. Although, I don't understand what "Neurotoxin cannot be ghosted anymore" means.
No offense but, I wrote that post before the OP was updated, also your answer is full of subjective opinions instead of actual notes of what was added. :)
No offense but why don't you take your passive aggressive approach to responding to someone and your smiley faces and stick them up your arse. Of course my answer is full of subjectivity, that's all you're ever going to get from another human being. Grow the ♥♥♥♥ up and stop picking fights.
Isn't this an act of trolling in and of itself? It most likely is. How about we all stop bickering like a gaggle of school girls and get back to providing feedback to the devs.