Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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 Ten wątek został przypięty, więc pewnie jest ważny
Wussie 7 grudnia 2015 o 14:03
Level Editor Feature Suggestions
Suggest Features here!
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Wyświetlanie 1-15 z 897 komentarzy
1) Choosing faces in the Cutscene Editor is a bit hard, AFAIK you need to hold your mouse button and there are also no search option. A separate menu would be nice.
2) When you return to 'Items' category, it would be much more handy to have it open where you left last time, not from the beginning of the list.
Green Skeleton 10 grudnia 2015 o 7:31 
Dialogue choices like HM1
Początkowo opublikowane przez Green Skeleton:
Dialogue choices like HM1
Sorry, not really sure what you mean?
Silent 10 grudnia 2015 o 7:50 
Początkowo opublikowane przez Dennis Wedin (Dennaton Games):
Początkowo opublikowane przez Green Skeleton:
Dialogue choices like HM1
Sorry, not really sure what you mean?

I think he means the functionality present during the finale dialogue between Biker and you and Jonatan janitors.
Ostatnio edytowany przez: Silent; 10 grudnia 2015 o 7:51
Początkowo opublikowane przez Silent:
Początkowo opublikowane przez Dennis Wedin (Dennaton Games):
Sorry, not really sure what you mean?

I think he means the functionality present during the dialogue between Biker and [s]you and Jonatan[/s] janitors.
got it! Well, sadly that won't be in there for now or the nearest future. The thing is that the editor is based on HLM2's code so to inlude the code from the first game would take a bit of time. Maybe add it later down the road as it's a cool idea but no promises as of now.
Some features i'd like to have in the editor :
- Prisoners from Release as ennemis for Richter
- Make Jacket be able to pass trought somes windows like in the levels Clean Hit and Trauma of Hotline Miami 1
- The Father from Hotline Miami 1 as a boss
- Different types of doors

And thank you for creating this discussion so that players can share their ideas :)
1337spy 10 grudnia 2015 o 9:27 
A feature I'd like to see is the ability to set the amount of ammo in a placed gun.
kaiser (Zbanowany) 10 grudnia 2015 o 9:38 
You can make certain guns loose ammo when you throw them.
Początkowo opublikowane przez Polyblank59:
You can make certain guns loose ammo when you throw them.
do you have an example of such a gun? and what character did you use`?
Ostatnio edytowany przez: Dennis Wedin (Dennaton Games); 10 grudnia 2015 o 10:10
Steve ♰ 10 grudnia 2015 o 10:21 
Npc´s: Swat and Prisoners Objects: Functional Cameras who locat the players position and an
alarm for the enemy´s ^^:Pig:
THELEGOMack 10 grudnia 2015 o 10:44 
Weren't the Fans going to get unmasked walking animations for cutscenes?

Also, things such as the face selection list in the cutscene editor should be alphabetized to make things easier to find.

Another thing: enemy types should have execution animations/death sprites for weapons outside of their arsenal (for example, a Russian mobster getting executed by a baton, or melee death sprites and animations for the soldiers) so that the Hammer can play more smoothly. Buggy visuals are abound with him thanks to enemy mixing and matching.
sav131 10 grudnia 2015 o 10:59 
It would be nice if player at least could kill people added as "furniture". When they are immortal it looks a bit strange.
Adaśkerr -iwnl- 10 grudnia 2015 o 11:01 
I think the major thing you should add is the Hitman Absolution system - You need to complete level you want to add, before u add it. Without that system, there will be lots of crappy levels that can't be finished. Second thing to fix is stability, 2 crashes happened to me already. Generally, editor is great, but if you include these fixes it will be perfect :D
Początkowo opublikowane przez THELEGOMack:
Weren't the Fans going to get unmasked walking animations for cutscenes?

Also, things such as the face selection list in the cutscene editor should be alphabetized to make things easier to find.

Another thing: enemy types should have execution animations/death sprites for weapons outside of their arsenal (for example, a Russian mobster getting executed by a baton, or melee death sprites and animations for the soldiers) so that the Hammer can play more smoothly. Buggy visuals are abound with him thanks to enemy mixing and matching.
They should be in the list of sprites if you assign "change sprite" to the player (using a trigger). Must be done in the cut-scene editor.
Ostatnio edytowany przez: Dennis Wedin (Dennaton Games); 10 grudnia 2015 o 11:02
THELEGOMack 10 grudnia 2015 o 11:02 
Początkowo opublikowane przez Dennis Wedin (Dennaton Games):
Początkowo opublikowane przez THELEGOMack:
Weren't the Fans going to get unmasked walking animations for cutscenes?

Also, things such as the face selection list in the cutscene editor should be alphabetized to make things easier to find.

Another thing: enemy types should have execution animations/death sprites for weapons outside of their arsenal (for example, a Russian mobster getting executed by a baton, or melee death sprites and animations for the soldiers) so that the Hammer can play more smoothly. Buggy visuals are abound with him thanks to enemy mixing and matching.
They should be in the list if sprites if you assign change sprite to the player (using a trigger). Must be done in the cut-scene editor.

I'll give that a shot. The odd thing is, though, I couldn't even find the sprites in the .wad file...
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