Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

View Stats:
 This topic has been pinned, so it's probably important
Wussie Jun 7, 2016 @ 7:17am
Bug Report Thread (07/06/2016)
Updated thread for the update released on 07/06/2016.

Patch notes can be found here.
Previous thread was here.
< >
Showing 1-15 of 147 comments
MB | Ghost Jun 7, 2016 @ 7:36am 
My game seems to crash everytime i try to edit a level or make a new one, i've got absolutely no idea if that's because of modded wads or something like that.. though i've got no idea why that should be the cause of it.
Stonepaq Jun 7, 2016 @ 7:55am 
-The game breaking collision glitch also called "pickup glitch" is still there eventho it has been reported since the official release of the game, if a weapon a too close to a wall you won't be able to pick it up in range unless you step right on it.

-Sometime the AI glitches and can kill you through a door/wall/corner with a melee, often happens with psychos on release and dogs, also an old bug.

-Final Cut hard mode still remain bugged and appears to be just a reversed version of the one in normal just with the hard mode attributes if you start the level without skipping the intro.
b'andre the giant Jun 7, 2016 @ 11:51am 
-Adding punctuation to dialogue in the cutscene editor is close to impossible, as trying to press shift just makes a percentage sign appear.

-Once the player clears out the first floor of (my) level, the Level Cleared text appears, yet there are still other floors. This was caused most probably because i had a cutscene on the fifth floor of my level, most probably.

Please fix these.
Mr. Jacket Jun 7, 2016 @ 12:15pm 
-Still can't place sand (It's called "Outdoor" in the editor) in top of other sand, or edges on top of other edges, or litter on top of other litter (Wich as I mentioned in the previous thread, both HLM games do this in the main campaign).

-The tiles called in the wad "tlCave" "tlRoofToop" "tlBigTile" "tlDirtCave" "tlDirtEvening" (Wich btw is my favourite tile in the game) "tlSandBunkers" and "tlIsolation" are not present in the editor.

-The following walls are either missing corners or using a wrong one: http://i.imgur.com/uZnNbo0.png

-Pressing the key you use to take screenshots of your desktop in Windows causes the game to crash, this is important since is too close to the F12 wich is the key used to take screenshots of the game.

-If you press Alt + Tab during the loading screen with the cassete tape, you cannot get out of the game or play it or close it (Unless you crash it with the key I mentioned before, once done that you can Alt+Tab out of it)

Edit: typo

Edit 2:

- Even though Hammer can now use the taser, it still doesn't appear in the misc. tab for him.

- The taser for the Hammer is just a normal melee weapon.

- Jacket doesn't have the 9mm Pistol on his misc. tab, even though it is functional for him (Well... kinda, since when you shoot with it becomes a silenced pistol)

- Richter doesn't have the Axe on his misc. tab, even though he uses it in the main game.
Last edited by Mr. Jacket; Jun 7, 2016 @ 12:53pm
Chris Aldalta Jun 7, 2016 @ 4:40pm 
The Axe execution with jacket still displaces his mask.
Atlan Jun 7, 2016 @ 6:51pm 
Floor Transition is now screwed, Whenever i type comma, period, bracket , etc on the dialogue, it turns into %.
Silent Jun 8, 2016 @ 3:12am 
Originally posted by MB | Ghost:
My game seems to crash everytime i try to edit a level or make a new one, i've got absolutely no idea if that's because of modded wads or something like that.. though i've got no idea why that should be the cause of it.

Do you have any .mdmp files in your game directory? Can you upload them if you do?
FullOfFire Jun 8, 2016 @ 9:25am 
The floor transitions are definitely glitched. It seems to be especially the case with narrow hallways (like 2x2).
I did a small test level with three floors with confined level transitions and poor Pardo was all over the place. Everything was smooth before that.

If you play a campaign which doesn't have outro levels, stats screen will play music from the next level instead of Dust.

BTW It's cool to see some jungle themed intro screens, though in campaigns no matter what is the setting of the background, it's always cyan.
I get "level cleared" when I only completed the first floor of a multi-floor level I've been working on since the update. No cutscenes or anything were added.

It's a Jacket level if it makes any difference.
MB | Ghost Jun 8, 2016 @ 9:41pm 

Originally posted by Silent:
Originally posted by MB | Ghost:
My game seems to crash everytime i try to edit a level or make a new one, i've got absolutely no idea if that's because of modded wads or something like that.. though i've got no idea why that should be the cause of it.

Do you have any .mdmp files in your game directory? Can you upload them if you do?

It's fixed now anyway, just verified my game.. though i've got no idea why i was crashing in the first place.
Stonepaq Jun 9, 2016 @ 4:57am 
Just found a new glitch, on Apocalypse, if you kill Tony frame perfect (right before he kills you), it doesn't fire your shotgun but still kill Tony, but you are unable to move afterwards with causes a softlock : Video here
Wussie Jun 10, 2016 @ 2:19am 
Originally posted by Stonepaq:
Just found a new glitch, on Apocalypse, if you kill Tony frame perfect (right before he kills you), it doesn't fire your shotgun but still kill Tony, but you are unable to move afterwards with causes a softlock : Video here

Should be resolved in the Hotfix that was just pushed.
Wussie Jun 10, 2016 @ 2:19am 
Originally posted by oats.:
I get "level cleared" when I only completed the first floor of a multi-floor level I've been working on since the update. No cutscenes or anything were added.

It's a Jacket level if it makes any difference.

Can you upload your level somewhere (dropbox or workshop) and link it here so we can take a look? We've not been able to repro this ourselves.
Wussie Jun 10, 2016 @ 2:20am 
Originally posted by Atlan™:
Floor Transition is now screwed, Whenever i type comma, period, bracket , etc on the dialogue, it turns into %.

Both should be fixed with today's hotfix.
Wussie Jun 10, 2016 @ 2:22am 
Originally posted by The Great Manny Pardo:
-Once the player clears out the first floor of (my) level, the Level Cleared text appears, yet there are still other floors. This was caused most probably because i had a cutscene on the fifth floor of my level, most probably.

Can you provide a link to a level exhibiting this behaviour? We've not been able to repro.
< >
Showing 1-15 of 147 comments
Per page: 15 30 50