Posted: July 28, 2014
My first impression of this game was extremely positive. The first thing that hits you is the exceptional, laid-back, atmospheric, synth driven music that reminds me of Tangerine Dream and provides a psychologically potent contrast to the busy work environment.
Some of the levels are also are a true joy to drive around, in particular the various buildings in the production facility, although the technical standard of the graphics is nothing to get excited about and there's a nasty amount of pop-in. The tasks are varied enough to keep you interested. They are chosen randomly so that each time you play the level, you will be moving boxes from different places. This is a questionable idea for the time attack mode, as it introduces an element of luck instead of it being pure skill, but this randomness does work for the the main game where you are given a time limit and you get given more time when you complete the task. For both modes, it can keep you engrossed in a level for a lot longer than you would expect and keeps them replayable.
The free play mode is not great. You can move some boxes around, create a few walls, fail in your attempts to create stonehenge and create some crude pixel art, but ultimately it isn't minecraft, the pieces aren't designed for this purpose. It doesn't allow for great amounts of creativity and so you will find yourself spending the majority of time in the modes that give you structure and a reason to be there.
Sadly, as much as I wanted to like this game, and as much as I would have liked it if the implementation was done correctly, there were some problems that mean I can't really recommend it.
The biggest problem that I had with the game was the poor implementation of box physics... This is something that is fairly essential to get right in a game about moving boxes with a forklift truck. When raising or lowering a box, gravity seems to effect it only in steps, so you can lower the forklift just a small amount and it will not move the box, it will be hovering in the air (it could be a problem to do with raising and lowering when tilted). You will see these problems in the jerking movements of the boxes and it can sometimes lead to unfair failures, particularly in the last port level where it is extremely noticeable and exaggerated due to the size of the containers. You can pick up a crate in this level, tilt backwards, notice that the crate remains totally unmoved, move the forklift down a bit so it is hovering in the air and then you can even drive off with it remaining magically unmoved in the air until you are totally clear, at which point it will drop to the floor. Boxes also don't seem to have much weight, your forklift will happily pick up huge crates and even stacks of crates upon crates without causing balance issues.
As good as the music is, there are only three tracks.
You can drive straight through people... Not a huge deal as it's not a game about killing, but other games like Driver handle this by having pedestrians at least attempt to avoid the vehicle instead of walking straight through it.
Altogether, it showed some promise, but given the poor implementation, it is difficult to recommend at full price. The only reason to buy it is because of the soundtrack and the fact that there aren't many other games to choose from that are about forklift trucks.