Substance Painter 1.x

Substance Painter 1.x

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koteri Mar 13, 2016 @ 5:11am
Conditions of the object material is applied
Hello, all.
I use to capture a 2D texture to be displayed on the right screen.

However, there is a case that does not go as I think.
There is a case in which the material is not applied to the 2D texture.

Such case, I must rotate the object in Blender.
I have been very hard to find a reasonable angle.
And I Materials and why changing the angle do not know that either cause to reflect.

What are the conditions under which the material is reflected totally beautiful?

(My English is poor. I'm sorry.
Please tell me in simple English. Thank you.)

image URL
https://pbs.twimg.com/media/CdaoE1LUEAAYT7J.jpg:large
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Shift+mouse1 to rotate sky.
koteri Mar 13, 2016 @ 6:15am 
Thank you.
I rotate the sky. However, the affected area of the material does not change. X(
It's not texture, it's reflection from sky.

Possible it's because your vertical axis is Y instead of Z, so when you rotate model left on Blender, it rotates top or bottom in Painter, so it only reflects grass from the ground. Check the export options, make sure that both Painter and Blender have same axis alignment.
Last edited by 僕の名前 (仮); Mar 13, 2016 @ 6:25am
koteri Mar 17, 2016 @ 2:30pm 
Thankyou! I understand. :)
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