Substance Painter > General > Topic Details
Riful May 2, 2014 @ 12:28pm
Linux support?
Where is Linux support? it supports Mac, heavily implying it can support Linux too, so why don't we get a Linux version? I would have bought this on this sale(beta) right now if it had a linux version available, but I make it a policy not to buy things that support Mac but not Linux since in most cases mac compatible code is also linux compatible.
Last edited by Riful; May 2, 2014 @ 12:33pm
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Jerc  [developer] May 2, 2014 @ 5:10pm 
We plan to have a Linux version, we just haven't had time to take care of it yet. It's a bit more complicated than porting it straight from the Mac version.
Riful May 3, 2014 @ 2:12am 
Do you have any ETA on when you'll get around to it? (BTW I'd like to know how it's more complicated, isn't it mostly just a matter of compiling it for Linux? Shouldn't be much of a problem unless you're using some weird languages that don't support it...)
Last edited by Riful; May 3, 2014 @ 2:16am
Jerc  [developer] May 3, 2014 @ 10:22am 
We rely heavily on the GPU and from our past experiences with Substance Designer, there are always driver issues and incompatibilities to take care of when porting as well as differences between Linux distributions.
I don't have a specific ETA but sometime this summer seems realistic.
Riful May 3, 2014 @ 1:51pm 
Shouldn't be any "driver issues", at least not on nvidias (proprietary) side. These drivers on the performance side are evenly matched with the windows ones (and have actually exceeded them in performance at one point, but Nvidia "fixed" that). Catalyst on the other hand... I hear rumors that AMD might drop catalyst on linux altogether and move in with the open source drivers there. Can't comment on incompatibilities though, never dared venture into graphical programming...

Differences between linux distributions is often exaggerated. Steam comes bundled with most of the dependencies a developer should need, or so I hear (steam-runtime[github.com]). So cross distro support shouldn't be a big deal. It all comes down to picking a distro to support and going with it (generally either Ubuntu or SteamOS from what I've seen most devs do) and then providing a list of dependencies so people on other distros can get the software running in case their distro doesn't come bundled with said dependency.

The biggest problem with supporting many distros if you're not relying on steam I guess would be the different package managers they use, but usually preparing the package for various package managers shouldn't be much of a pain either. You can also just do what VMWare did, give the middle finger to package managers (that's the lazy way, but no one will actually hate you for it I don't think).

But well, judging by that ETA it will probalby take until the end of this year for linux support to drop in, now I just need to argue with myself whether I can live with that or not.
Last edited by Riful; May 3, 2014 @ 1:55pm
LiquidApe Jun 28, 2014 @ 6:48am 
If/When it gets linux support you'll have a new customer in the form of me. Quite excited about this product, and moreso that I won't have to flip between OS's to use it.
Saulkar Jun 28, 2014 @ 11:22pm 
I am going to Dual-Boot install Ubuntu on an old ssd to get better stability when GPU rendering with Blender 3D. Having a copy of substance painter on that would mean one less reason to have to reboot back into Windows. :3
Victor ☭ Aug 2, 2014 @ 11:40pm 
+1
linux + blender integration, pls

waiting... .. .
Riful Aug 3, 2014 @ 10:25am 
Waiting indeed.
Campi Aug 16, 2014 @ 12:02pm 
Ah cool, glad to hear Linux is on the horizon ! I didn't even dare to ask.
Vallamost Aug 29, 2014 @ 7:05pm 
Originally posted by Jerc:
We rely heavily on the GPU and from our past experiences with Substance Designer, there are always driver issues and incompatibilities to take care of when porting as well as differences between Linux distributions.
I don't have a specific ETA but sometime this summer seems realistic.

Any update to the summer release date? It's now the end of August.
Wintch Sep 15, 2014 @ 11:06am 
I'll keep my fingers crossed for Linux version to be available soon. Really the last app that i need to stop booting win
Riful Oct 17, 2014 @ 1:14pm 
Still waiting :'( I would've even bought it on the sale it's on today if it were on Linux already.
lip2502 Oct 24, 2014 @ 11:57am 
I'm also much interested in a linux port, to use in conjunction with Blender and Houdini. Any update / progress ?
Pshemas Mar 24 @ 10:35am 
+1 . Would be great to have Substance Painter and Designer on Linux. On the other hand it makes my decisions easier at this time. As I'm looking for texturing the choice is 3d Coat for a start and Mari later on.
Still having more "procedural" workflow that Substanse offers would be great.
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