Substance Painter > General > Topic Details
wesm  [developer] Mar 6, 2014 @ 6:58pm
Licensing FAQ
What will be the pricing at official release?

Substance Painter commercial := 590$ per seat
Upgrade from non-commercial to commercial = 441$ per seat
Substance Painter non-commercial : 149$ per seat

Will I be able to purchase Substance Painter outside of Steam?

Yes, Substance Painter non commercial and commercial beta will be available on Allegorithmic's Website in a few weeks. Those who buy the non commercial beta from Steam will automatically get a standalone license as well when it's available.

How much will the commercial license cost when it's available?

590$ per seat.

Will I be able to upgrade from non commercial to commercial license?

Yes, and it will cost the difference between the non commercial and the commercial, meaning 441$.

Will I be able to upgrade to commercial, even if I bought the beta on Steam at reduced price?

Yes, and it will be 441$ as well.

What do I get if I purchase the beta?

If you purchase Substance Painter beta on Steam, you will get:

- The full non-commercial version on Steam when it's released
- A stand alone version of Substance Painter non-commercial when it's released

Can I use the non commercial license to do hobbyist work such as portfolio or prototyping (not related to the Steam Workshop)?

YES!


Indie Developers

We are currently working on the EULAs (for all our tools) to reflect that we are fine with indie developers to use the Non-Commercial version, as long as their annual income does not exceed $10,000 dollars per enity/company (we have to put a hard line here for the legalese to mean anything). And no limit when it comes to income coming from selling assets on the Steam Workshop.
Last edited by nicolas.liatti; Mar 23, 2014 @ 4:56pm
Showing 1-15 of 20 comments
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WC Mar 11, 2014 @ 6:02pm 
The EULA doesn't have the bit about the income being related to the tool. Is this a mistake here, or there? From the EULA:

"Use professionally the Software if your annual gross revenues (seeing You as a commercial "entity", based on prior fiscal year) is in excess of US$10,000."
Dr Krieg Mar 11, 2014 @ 6:31pm 
Great news about the indie version cheers!
wesm  [developer] Mar 11, 2014 @ 8:35pm 
Originally posted by WC:
The EULA doesn't have the bit about the income being related to the tool. Is this a mistake here, or there? From the EULA:

"Use professionally the Software if your annual gross revenues (seeing You as a commercial "entity", based on prior fiscal year) is in excess of US$10,000."

Hi,

I changed the above FAQ to reflect the wording from the EULA. It is as follows.

"You shall not Use professionally the Software if your annual gross revenues (seeing You as a commercial "entity", based on prior fiscal year) is in excess of US$10,000."

Cheers,

Wes

WC Mar 12, 2014 @ 3:58am 
I'm confused. You said you updated the FAQ, but it still says "related to the tool", which the EULA doesn't.

I take it that your intention is to only put limits on the income that was somehow related to use of the tool, because otherwise an indie developer couldn't have a day job and still use your tool to get into game development. But that's not what the EULA says, and it worries me a bit.

I purchased the Pro version of Designer (even though I haven't even really got a commercially viable game in the works yet) and I've been very happy with your support and company in general. I just want clarification on this, since we're talking about legal matters and all.
necroidus Mar 22, 2014 @ 6:18am 
Originally posted by WC:
I'm confused. You said you updated the FAQ, but it still says "related to the tool", which the EULA doesn't.

I take it that your intention is to only put limits on the income that was somehow related to use of the tool, because otherwise an indie developer couldn't have a day job and still use your tool to get into game development. But that's not what the EULA says, and it worries me a bit.

I purchased the Pro version of Designer (even though I haven't even really got a commercially viable game in the works yet) and I've been very happy with your support and company in general. I just want clarification on this, since we're talking about legal matters and all.

I have the same doubt. Can someone from Allegorithmic clarify please?
Raben Wulf Mar 22, 2014 @ 8:46am 
Its obvious its related to the tool. I also dont think they established the new eula is done yet, but I could be wrong.
alexis.khouri  [developer] Mar 22, 2014 @ 7:20pm 
It's $10K of income revenue for the company/entity, it's not linked to the tool.
Last edited by nicolas.liatti; Mar 23, 2014 @ 4:55pm
spookydoom Apr 19, 2014 @ 12:37pm 
I've got a rather special case for commercial usage.
I work part time for a company and part time indie/freelance. Does this 10.000$ limit stand for my independant/freelance income only or would I have to "add" my income on the two jobs together? Despite being in the same field of work (3D art - duh) they *are* separate from each other.
Last edited by spookydoom; Apr 19, 2014 @ 12:37pm
Jerc  [developer] Apr 19, 2014 @ 1:33pm 
If you use the software for your side freelance gig at home and not at the office, then you're good!
spookydoom Apr 20, 2014 @ 2:16am 
Awesome. And thanks for the fast reply :)
RPG May 16, 2014 @ 3:56am 
I am confused about the commercial licensing aspect - this FAQ mentions free upgrade to the Non-Commercial/Indie Steam and Standalone release version licenses on buying the Steam Beta. However, Wes's response on Foundry (http://community.thefoundry.co.uk/discussion/post.aspx?f=4&t=85509&p=769432) indicates upgrade to Commercial license from Steam Beta.
You can download a free trial on our site. Also, you can purchase beta on Steam which will grant you a free upgrade to the commercial version when it's released. You will also get a standalone license as well.

If the license given is for indie\non-commercial, do I still qualify for free upgrade to commercial for pointing this inconsistency out (nudge, nudge :-) ?
Last edited by RPG; May 16, 2014 @ 3:58am
callmedata Jun 22, 2014 @ 9:47am 
Wes, I recognized the mesh from CG Cookie. Looks like you're moving up in the world. Haha.

A question for you: If I purchase the indie license, does that mean I can only use it on one computer? If so, can I deauthorize it from one computer and use it on another when I get home from work?

Thanks, and great tutorials by the way. Please keep doing that voodoo that you do...
wesm  [developer] Jun 23, 2014 @ 1:39pm 
Originally posted by callmedata:
Wes, I recognized the mesh from CG Cookie. Looks like you're moving up in the world. Haha.

A question for you: If I purchase the indie license, does that mean I can only use it on one computer? If so, can I deauthorize it from one computer and use it on another when I get home from work?

Thanks, and great tutorials by the way. Please keep doing that voodoo that you do...

Hi,

Thanks much! I started with Allegorithmic full time and haven't had time to create new tutorials for CG Cookie. I really love that site.

You can run on 2 computers with a max of 2 activations. For instance, I have a Mac and PC version running on two different computers. With Steam, you can run on as many as you like, but only one will run at a time.

Cheers,

Wes
callmedata Jun 26, 2014 @ 9:38am 
got it. Thanks, I just downloaded the indie pack with painter and b2m and designer. When painter is out of beta, will I be eligible for a full working version?

Thanks,
Mike
spookydoom Jun 26, 2014 @ 9:51am 
Yes you will. You paid for the full indie license. Just for a reduced beta price.
After that you may upgrade to the full commercial version if you have a freelance income > 10k/year.
The features are the same.
Last edited by spookydoom; Jun 26, 2014 @ 9:52am
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