Serena > General Discussions > Topic Details
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AgustinCordes  [developer] Feb 4, 2014 @ 7:16am
Upcoming update to Serena: New features and fixes
Here's what we're working on for the upcoming date. Thanks to all the kind offers to translate Serena! We will definitely credit you in the game and here in the forums :)

Features:
  • New library shelf with more books!
  • New easter egg!
  • Support inverted mouse look
  • Following languages confirmed: Spanish, French, Italian, Turkish, Ukrainian, and more
  • Release of commented source code

Changes:
  • Quit confirmation
  • Improvement of audio volume levels

Bug squashing:
  • Fix for ending sequence on Windows XP
  • Fix for the inability to leave zooms (i.e.: bookcase)

More fixes may make it to this update. We're not sure about the date but likely within the next two weeks. Stay tuned!
Showing 1-15 of 29 comments
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eduardomezencio Feb 6, 2014 @ 8:06pm 
What will be the license of the source code?
SamuelTools Feb 8, 2014 @ 12:02am 
If u need Russian translate http:// {LINK REMOVED}goo.gl/rf6WSV
Last edited by SamuelTools; Feb 8, 2014 @ 12:02am
AgustinCordes  [developer] Feb 8, 2014 @ 7:53am 
Originally posted by eduardomezencio:
What will be the license of the source code?
The same as the Dagon engine: MPL 2.0 (Mozilla license).
foxontherun Feb 15, 2014 @ 3:13am 
Will there be a save function in the update? And I'm sorry if this has been answered elsewhere, but when is the update planned?
Primal Fear Feb 15, 2014 @ 5:54am 
Originally posted by AgustinCordes:
We're not sure about the date but likely within the next two weeks. Stay tuned!

And no, a save feature is not in the list. In a game with the lenght of 1 to 1,5 hours that wouldn't work very well if you would play it in slices, saving would be anyways a unfortunate future.
Last edited by Primal Fear; Feb 15, 2014 @ 5:54am
AgustinCordes  [developer] Feb 15, 2014 @ 1:12pm 
Save/loading is currently not implemented in the Dagon engine. I guess Serena will support it eventually, but like Primal Fear said, it's really not necessary in such a short game :)
foxontherun Feb 15, 2014 @ 2:33pm 
I understand that, but disagree...even though it's so short, something may come up and you'll have to save and come back to it. I pressed escape looking for a save menu about 30 minutes in last night as I had something come up that I needed to leave the game for, and it dumped me straight back to my desktop. I'm wary about startting the game again until the update has been released.
Lucathegreat Feb 16, 2014 @ 1:42am 
It doesn't take more than 2 minutes to re-examine everything, you already know what he's saying, so just click-click-click until you trigger the next phase, or the phase you reached.
eduardomezencio Feb 16, 2014 @ 1:50pm 
I don't really think save/load is needed.. but the fact that pressing esc exits the game without any kind of confirmation is really something that needs attention. I think it's kinda cool not to have any kind of overlay menus for immersion, but it really raises this kind of pratical issue.
Soreasan Feb 22, 2014 @ 6:01pm 
Yay.... A update that brings books and translations.

Well, i hope it comes with some exciting new dialogue as well to spice things up a bit.
Last edited by Soreasan; Feb 22, 2014 @ 6:13pm
AgustinCordes  [developer] Feb 27, 2014 @ 5:10am 
I'm sorry about the slow delivery of this update -- we've been focusing on Asylum these past few weeks, and some improvements that we did also apply to Serena. We already have some translations as well, so the update is definitely happening soon!
Brian_Rowley Mar 15, 2014 @ 12:57pm 
I do not play. Waiting for updates (Russian or Ukrainian language). Do not pull long.
(Google translator)
Brian_Rowley Mar 15, 2014 @ 1:00pm 
AgustinCordes
Thank you so much for the great quest "scratches"
Kaex Mar 25, 2014 @ 9:34am 
Any ETA ?
AgustinCordes  [developer] Mar 25, 2014 @ 2:30pm 
Originally posted by Kaex:
Any ETA ?
Sorry, we don't know for sure. We're currently working to reach an important milestone for Asylum, then we'll surely proceed with the update. It shouldn't be that long :)
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