Serena
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AgustinCordes  [Entwickler] 1. Feb. 2014 um 6:55
The story behind Serena: A disturbing gift for adventure fans
I see many of you asking why the game is free, how it came to be, and why it's on Steam. If you have a few moments, you may want to check out this article on Kotaku which explains in great detail what went behind the scenes during the production of Serena. We all in the team are incredibly grateful for this professional treatment of the story.

Link: 'A Disturbing Gift For Fans Of Adventure Games.'
Zuletzt bearbeitet von AgustinCordes; 1. Feb. 2014 um 7:12
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We also had an inspiring sauna with the author where we were all naked and drinking Sambuca, but for professional reasons, this was left out of the article.
AgustinCordes  [Entwickler] 1. Feb. 2014 um 6:57 
That may or may not have involved tentacles.
And this: http://www.youtube.com/watch?v=QzjPva_MUAg

(Please ignore the annotation about hot German girls. They weren't there for our meeting.)
Well im SURE GLAD that none of that was put into the game. Otherwise I can't imagine the horrors that a point and click adventure game about a beach could bring. No doubt i'd go insane and start talking to the sunscreen every time i tried to pick it up as it slowly drained my soul, and ripped apart my skin and flesh apart to devour me.
north 4. Feb. 2014 um 15:45 
Can someone put the article in a pastebin so I don't have to give Sh!taku any views? Thanks
Zuletzt bearbeitet von north; 4. Feb. 2014 um 15:45
TE 5. Feb. 2014 um 12:33 
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Disturbing is a good description. The game's ending left we with a throbbing soul, and I really spent some serious time thinking about it. One may even find it an inspiring story to value what we have... I know I won't be forgetting this anytime soon. Well done to developers for making not only a good game, but also a tribute and a moral lesson all in one.
Zuletzt bearbeitet von ItsDarthChaos; 3. März 2014 um 22:05
Great game, great article! Sorry, Agustin, I'm about to piggyback this to gush at you:

I wasn't allowed to have consoles growing up so while everyone has their Castlevania, Legends of Zelda, and Super Mario, I was crusing it on all the LucasArts games, I Have No Mouth.., and Space Quest. I remember when the scene started dying, when the titles I was stoked for received bad sales, until it became almost impossibe to find well-crafted, beautifully rendered games that kept up with modern controls and visuals, gameplay, and depth,

I've literally only had Steam for a month and have been blown away by how many adventure games are on here that look amazing, and Serena is truly everything you hoped it would be as stated by this article. AND it's revitalized my passions for the genre, as i'm sure it has done to others, and introduced even more to this genre. I've already forced a few of my friends to play it so we could talk about the how-dun-its of the ending.

I want to play my part in the revitalization, as well. Kickstarters, creative contributions, heck, maybe I'll even get off my butt and alter my current game idea into an adventure game.

Class act, everyone. Truly a beautiful gem, and I shall definitely check out your past and future projects.

Seriously, thank you. You've awakened my inner child again.
Zuletzt bearbeitet von voodoomoocow; 4. März 2014 um 7:03
X 9. Jan. 2015 um 13:15 
SPOILER ALERT PLOT EXPLAINED... THOUGHTS ON A PROPER SEQUEL

The ending to this game was very obvious and pointed to by several facts. From dialogue in the game.

1. He cannot look at himself in the mirror no matter how hard he tries.
2. He cannot leave the house.
3. He finds the sunlight oppressive
4. His memory is somewhat gone.
5. He cannot go to bed/rest (aka restless soul)

All of these signs point to the fact that he is a ghost trapped in the house after Serena killed him.

The plot is this. He and Serena have a wonderful relationship at first but he is a hermit that loves to stay in a cabin and be away from the world Serena wants more they argue eventually she takes a lover and they form a plan to kill him.


( I believe this plan included the blood pressure pills that she was so adamant about him taking. I think you can infer they were poison)


However Serena being the stone cold psycho ♥♥♥♥♥ she is that tosses ♥♥♥♥ around breaking windows (as stated in a dialogue option if you look at the cracked window) hits him in a fit of rage and kills him stuffs him in the closet and leaves her wedding ring in her jewelry box.


(that is the object the killers are speaking about that she left behind because she could not bear to wear it anymore)


In the final moments of the game you find your body but the game throws the red herring of you believing you had killed your wife although the short hair on the corps, along with the other 5 facts I posted earlier didn't ever throw me off the truth. If you look at her picture again the game clarifies more making you look dead giving all but definitive proof of the truth. You are dead. Your wife killed you and now they are destroying the last evidence in a fire. You walk to the window and Serena all but confesses to the crime then you burn.



(as an added twist/mind ♥♥♥♥ I suspect the loving letter you find written by Serena in the dresser with the mirror is actually to her lover that plotted to kill you. It was written ambiguously and when she signed it says "to my love" not "S." she signed it different then the hate filled letter she wrote to you and left in the trunk,which leads me to believe she was writing to a different person. This leads me to believe it was another red herring and was actually written to "her love" the unidentified murderer on the porch.)


Easter Eggs

(If you read the book shelf several times he wonders to himself if he gave away his copy of the necronomicon)


My Future Wish for the Developers....

Now this game would be amazing if it was a tech demo for the actual full release and to tell the truth it could be.

Imagine if after the cabin burns down you are released and can wander the world. You can now haunt your killers and choose to either drive them insane, Kill them yourself or drive them to confess. Or even let them get away with it. If It was an adventure game with choice and multiple endings it would be even more amazing.

If you notice there was a picture on the wall that had 3 kids in a bath tub what if they are your kids? That would add even more suspense....Do you take revenge on your wife that killed you but leave your kids to be raised in the system? Or let her get away with it and live happily with her new lover. What if you can lead you kids to the truth will they kill them? Would you want that to happen? Imagine The Sims meets Deus Ex Human Revolution meets Hitman Blood money meets The Wolf Among Us. You could wield your powers and influence people but always from the shadows, manipulating others to do your will or even reveling yourself. To recruit them to your cause. But will they be seen as insane as a result? They are the ones in danger you pull the strings, so there can be danger as they do the work in the physical world.

As stated earlier if it is a child it is even more intense especially when you consider what your wife and lover are capable of. They could lock your kid in a mental ward or kill them if you make the wrong choice. How far would you go for revenge? I WOULD LOVE TO PLAY THIS GAME

The potential for choice and consequence would be through the roof and the free nature of the first game could allow many to be open to where the game could lead. There is a game murder soul suspect that took this premise but from what I hear it was not fully realized and took a more action game route. I hope one day someone take s a more thinking mans approach and makes a noir game with real consequence and story but gameplay to boot.
Borumm 15. März 2015 um 8:55 
I have to agree with old one. The Lovecraft references (like the necronomicon) made me think pretty quickly it was going to end up like a certain Lovecraft story where the protag discoveres he's actually a corpse.
finished the game twice. congrats to you all for a fine piece of work. :fhappy: good game made by love and inspiration.:imachamp:
These are the best Indie games, unique with createful ways to create and tell a story. It was interesting to see his feelings fluctuate and slowly change and being freaked out by those shadows outside with thier dialogue solved all mystery with some exceptions where the player can decide on what the gaps in this tale tell...
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