Posté le : 26 février
I'm not one to normally leave Steam reviews for a game, particularly not negative ones, but I feel the need to point out this problem as no one else seems to have done so. I have played the original Hexcells and quite enjoyed it, getting perfect on each level. While I liked the first game my only problem with it was the few occasions where the game forced you to guess, with literally no way to logically figure out a puzzle without risking a mistake, and having to try it again if you were going for perfect scores. Hexcells Plus claims to be more difficult, but I feel this isn't due to any real increase in difficulty, but due to artificial difficulty, particularly directed towards players who try to get perfect scores. I've finished the first three worlds, halfway through the game at this point. There have not been any new mechanics which make the game more difficult introduced, but I believe every level so far I have had to restart due to being forced to take a risk and failing. There is no logical way to solve the puzzles correctly on your first try, and the game turns into repeating levels over and over while trying to remember what to do with the spaces that have no way to be figured out. If you look at more traditional, non video game puzzles, there is usually a way to solve them without resorting to guesswork. This would have been easily possible with Hexcells Plus but the developers chose not to so they could artificially enhance the sense of difficulty. I really don't understand how this game has gotten so much praise when it's such a terrible sequel and none of the levels are well designed.
Summary: Levels force you to guess rather than using logic, very poor level design overall compared to the first game.