Publicado: 22 de mayo
tl;dr -> Wanted a card game besides Hearthstone/Magic TCG to play, so I tried CCN. 11/10 made me nostalgic of Final Fantasy 8's Triple Triad minigame.
I got this game from the Humble Bundle store when it was heavily discounted and was excited to play it because I've always loved card games. I was satisfied with my gameplay experience.
The aesthetics are nice - the artstyle is cute and charming. There is a large variety of cards to collect and use, each with its own unique picture and text flavor. The sounds and music are decent, however, I quickly muted the latter in favor of my own. You can buy different game boards to place your cards on during matches, and your opponents will often have their own boards that are distinct from the default one. The story is highly reminiscent of a hybrid between Pokemon and Yu-Gi-Oh - you must obtain 8 legendary cards to qualify for a hefty gold prize, playing against an assortment of different characters along the way.
Controls are super simple and consist of mouse clicks. There is a helpful tutorial in the beginning that will show you most of the things you need to know, however, I found that some aspects of the game have to be discovered through play. For example, many possible strategies will be more salient to you when you've encountered them in a match - like using mainly defence cards to outlast/fatigue your opponent. The learning curve is minimal to moderate depending on your experience with trading card games. You may have to do a bit of grinding at times to farm enough cards/money to build better decks. A big thing I didn't like about this game is how you cannot just scrap decks (you can have 6 built at a time) to start from scratch - you have to manually click and drag 25 cards from your "deck list" to your "total cards list" one-at-a-time.
Gameplay consists of placing a single card from your hand of 5 onto a gameboard every turn - the board can hold a maximum of 9 cards, and filling it will cause you to lose the following turn. You will also start to take increasing damage every turn if you run out of cards. Cards have a certain number of differently-oriented arrows along the border. You must chain combos by matching up arrows between cards. Each card has an icon on it (a shield, sword, circle, or healing cross). Once you have matched at least 3 icons together (usually meaning 3 cards; they cannot all be circle icons), you will trigger an action. Shields provide you with +1 health/defence per icon, swords do +1 damage per defence icon, circles are neutral icons, and healing crosses will reactivate cards.
When you chain together an attack action, you can either attack your opponent's health, or one of his/her cards. Attacking a card (regardless of damage) will cause it to be deactivated, preventing it from being used to chain arrows. They will stay on the board, and accumulating too many disabled cards may result in you filling up your board with 9 cards, resulting a loss on your next turn. To revive cards, you must chain together healing icons. These cards are also useful because it will immediately remove all cards that are linked to it (possibly saving you from filling up your board with useless cards). Since cards with healing icons always have at least 2 icons, this means you can usually revive a card using only 2 cards (versus your usual 3 card set). Later, as you unlock more cards, you will encounter cards that may have 2 shield, sword, or circle icons.
Many cards will have an extra effect - for example, "placement" effect cards will trigger something (deal 1 damage to your opponent, gain +1 HP, or lose 1 card from your deck) once they are placed on the board. Other cards may rotate 180 degrees or move horizontally every turn, allowing you to pull off creative strategies and synergies. An effect you will frequently see is attack/defence/revive combos, which are effects triggered when using certain actions with that card. For example, a card may have an attack combo that removes a target card - using that card in an attack action will allow you to remove any card that has been played. Note, however, that chaining this card with different icon types (ex: shield) and using it to perform a different action (ex: increasing your HP) will not trigger the attack combo effect. Rarer cards will have multiple effects, and many cards with significant effects (ex: deal an extra +1 damage) will have a trade-off to balance things (card starts off deactivated, or it deals 1 damage to the owner whenever it is disabled).
Matches may be a best of 1, 3, or 5. At the end of every match, you will usually be given a booster pack with 5 cards of random rarity and/or some gold. You can sell cards at the mall for gold, and also purchase new ones. You may sometimes have to beat opponents before unlocking more difficult ones (including bosses that will give you a legendary card for beating them).
Overall, the game plays fairly well and is a nice time-filler for anyone interested in the trading card genre. The arrow-connect style of play is also a nice change from your typical Magic TCG/Yu-Gi-Oh style of placing monsters/characters to down to fight each other. Matches are usually very quick - easily one of the quickest trading card game I've encountered. If you enjoy playing with cards, then you should definitely give this a try.
DJSF @DJSF's Rogue ReviewsMy Website[theroguereviews.com]