Posted: October 2, 2014
Early Access Review
Click for Gameplay Trailer - Review
+ fast tactic fights
- mechs feel like heavy soldiers
+ nice animated mechs
+ flying debris
- bad damage modeling
+ over 9 Maps
+ coop Survival Mode
+ 5 game modes
+ mechs with strengths and weaknesses
+ no waiting time after kill
- just a little range combat
Weapons & Extras:
+ 18 unique mechs
+ special abilitys
+ balanced weapons
- only 2 weapon slots per mech
+ fair F2P model
+ no imba mechs
- sometimes unfair matchmaking
Fans of mech games or just first-person-shooter fans in general will enjoy the speed and veracity at which HAWKEN delivers a powerful, engaging shooter experience.
Mechs of every shape and size, each with hundreds of customization options - whether functional or cosmetic -- abound the game marketplace, titillating potential buyers with relatively affordable prices. Nothing is of the dreaded "pay-to-win" model however.
The mech combat game is graphically very nice, especially for an indie title.
the maps are small, and the combat fast.
Before each match, players pick their mech. Mechs come in Light, Medium and Heavy classes.
Each offering a different play style. The game also gives each mech a difficulty rating. There's the Assault, a lightweight all-rounder that combines a medium range rifle with a TOW rocket launcher. Assault mechs are easy to use, but lack personality, like an off-brand toaster. The Rocketeer is more of a challenge, but a powerhouse in the right hands.
Each mech has a primary weapon and a secondary weapon.
you can customize their mechs in the Garage. three primary weapons are available to each mech.
Mechs can carry two items. offensive and support Items.
The Assault, for example, can instantly cool down its weapons if they overheat.
Mechs can be equipped with three internals, offensive, defensive and functional, which provide passive buffs and debuffs.
Leveling up buffs the mech's performance and unlocking new weapons, items and optimization. The cap is 25, at which point the player can choose to prestige the mech. Prestige will reset the mech's level back to 1 but will unlock special prestige weapons.
You'll earn optimisation points that you can use to advance through three RPG-style skill trees. Offence increases bullet damage, fire rate, and reduces weapon heat. Defence toughens up your armour and increases your dodge speed. Movement enables you to walk faster, makes you less visible to radar, and increases your fuel regeneration rate.
You start with a very old mech. this mech looks like a big tv screen with arms and big legs (very old one). Some players will probably end up buying Meteor Credits.
You'll have to spend 7000 Hawken Credits for that right . Or you could just spend 800 Meteor Credits instead - real cash. 800 Credits > around 4 dollars.
There are 5 game modes. deathmatch, team deathmatch, missle assault, siege and survival.
Deathmatch and survival are my fav. siege and missle assault are interesting too.
Missile Assault has two sides fighting to take control of three missile silos. When a silo is held, it continually launches rockets at the enemy base.
Siege mod: Players have to gather energy from the map, and bring it back to the base. When a certain amount is harvested, an big battleship is launched to the opposing team's base. When this happens, the other team has to secure an AA gun to shoot it down. Siege is maybe the best mode.
great mech shooter without a pay2win system. if you like heavy warmachines, choose your mech and jump in!
Sorry for my bad english. This is my review account, because the low playtime.
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