Posted: March 22
I am sorry to write this but this has to be done.
I was really excited about this game, hoping for another Bastion with some more of a Zelda-like twist to it, all of that in a interesting setting based on the Celtic lore.
What I've got instead is a shoddy mobile game that fails to adapt to proper, traditional controls - its interpretation of mouse clicks is laughable, still relaying on a way too large waypoint crutch, originally used for the touch input, which results in imprecise, frustrating controls and leads to really shoddy animation loops - like the one infinite run you get on all the elevators.
Gamepad input is even worse - I've tested with a wired 360 controller - menus don't navigate properly, Ku is infinitely running in place when left analog stick is in neutral position, mouse cursor disappears in the menus while controller is plugged, controls while talking to NPCs are sluggish, easily resulting in nigh-infinite conversation loops. I got too frustrated with them in the beginning to even try going back to them when combat started, so I am no able to comment on that.
I am not sure if there is a DirectInput gampead support yet - Buttons might be rebindable via *sighs* Unity launcher.
Combat. It sucks. Okay, let's elaborate:
LMB: dash to an enemy and hit it, switching enemies will chain hits, up to, I think, 4, each of the hits after the first one resulting in more and more irritatingly high pitched sound effects.
RMB: Dodge roll, uses 1 stamina, stamina bar has 3 charges [at least at the start of the game] - I didn't find it reliable in battle, as it didn't trigger all the time while in combat - though it might be related to my facing or direction of the right mouse click, so I can't truly judge that yet.
And that's it for the start - insanely boring, and really not as responsive as it should. I'd rather play Diablo 1. at least it works properly and reliably. Combat mechanics fail utterly.
And it gets worse. Not long after the beginning of the game proper you get a weapon that allows you to fire, for free, every second or so, a blue projectile that COMPLETELY PARALYSES basic enemies. Yeah, think about that for a second. Nice way to make the combat even less substantial. It's bound to MMB, or it's, supposedly, able to be fired by clicking [presumably LMB] and then SWIPING in a desired direction - it never worked for me though, but well, we generally don't swipe on PC.
Story starts slowly, wasn't paying much attention to it due to growing irritation. No obvious typos, or grammar problems from what I've seen. Text available in English and Irish!
And after all this bitter grievances time for the stuff I actually liked: the graphic style and the music - the brass steampunk characters and structures contrast nicely with lush green environment, and soundtrack seems quite fitting, and miles above the quality of sound effects.
Game runs okay, even on my rubbish laptop, it's an Unity game, and, sadly, all options are in the launcher in the form of those idiotic profiles (e.g. Beautiful) - please devs, DON'T DO THAT, you can do proper options in Unity too!
I was forced to stop playing the game on that weird maybe flappy bird inspired thing which failed to work for me - craft dropped down no matter how I've pressed the LMB [neither one long press nor clicking like a maniac resulted in any sort of response]. I quit to main menu after that. Weirdly enough, when I tried to "Continue" later on, it failed to load my character and it's bird, or made them invisible - Level seemed to scroll okay though, so I think I was unable to reach the failure state - yet another case of poor QA in this title.
So let's recap: Basic MOBILE Zelda-like Action-rpg in brazen steampunk Irish setting. Terrible controls, Bad animations, Irritating sound effects. Interesting art direction and fitting music. Lackluster mechanics. Broken game section.
(SADLY) NOT RECOMMENDED