Post any skins that you've made in this thread, along with download links.
Don't know anything about custom skins? It's easy!
The Skins Folder
The Skins folder is located in Steam\SteamApps\common\MelodysEscape\CustomSkins
. When you download skins from other users, drop the .png file (and the .xml if it's included) into this folder. The only things in this folder by default are Auroserore.png and Auroserore.xml.
Making Custom Skins: The Skin Itself
To get started, download the template I've made here[dl.dropboxusercontent.com]
. Open it up in your favorite image editor (GIMP, Photoshop, Epsi has reccommended InkScape which is free to use) and create your skin. Then Save it as a .png in the skins folder (see above section for location). MAKE SURE
that the background of your skin is transparent, otherwise you'll have a blocky mess of a skin in game.
This is what your skin should look like in-game: http://steamcommunity.com/sharedfiles/filedetails/?id=233780530
This is what your skin SHOULDN'T
look like in-game:http://steamcommunity.com/sharedfiles/filedetails/?id=233780554
The template that I've created is simply a traced copy of the Auroserore skin, minus the clothing. The red lines indicate body parts in the background and the green lines indicate body parts in the foreground.
Making Custom Skins: Utilizing the XML
If you feel you don't have enough room for your body parts because you want to make a bobbly head character or you want Popeye-like forearms, you need only make a copy of the Auroserore.xml and rename it to [Your skin name here].xml. Open it up with Notepad (or a similar application) and find the body part you want a bigger canvas for. Then edit the W and H values to your liking, but make sure they don't overlap with surrounding body parts in the texture, otherwise things could get messy.
A word of caution to adventurous skin creators. Epsi has revealed that the maximum texture size for custom skins that the game supports is 2048x2048. But you need
to keep in mind that if you are creating a skin with a resolution higher than the default 512x512, you will absolutely need to redefine the body parts in an .xml file! This is because the game's default .xml is under the assumption that your skin is 512x512, and unless you redefine the pixel coordinates of your body parts in your texture, it will only use the upper left corner of your texture.
This is what happened when I scaled my own skin up to 2048x2048 without redefining the .xml.http://steamcommunity.com/sharedfiles/filedetails/?id=234041608
Look's hideous doesn't it?
Simply upload your skin to the workshop or a permanent file hosting site (such as Dropbox).
Discuss Other's Skins
Give other users critique on their skins so they can improve on their work. If you don't have anything nice to say, don't say anything at all.
Now that there's official Workshop support, there's no need to upload your skin to this thread, but feel free to share skins that you've uploaded to the Workshop or elsewhere if you want critique from other users. Other than that, this thread's primary purpose is to give new users a little help on making their own skins.
I'll start by sharing a skin I made myself, inspired by one of my Shadowrun characters, Tuesday Slayton.http://steamcommunity.com/sharedfiles/filedetails/?id=233781954