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Later I started at wave 6 for the last 3 bosses which gave me at least 80k.
The quickest way to get money was Day 2 insane for me as soon as I was able to defeat the first boss wave; 70k after 3 waves is nice (could be done with engineers or storm knights only for example - as long as you upgrade them).
On mobile we have Insane locked until you complete the game, but on Desktop, it's the way to go. Less grinding, more challenge, total win. Which is why we unlocked it from the start.
On the other hand until Day 2 I wouldn't say it is more challenge. Not much challenge if most enemies die before they even shoot. :P
I'm 2½ hour into a normal game, and the progression does seem a bit off, though its going better now that i have the golden axe , fully upgraded ratcoon and town.
essen - for me, it's more about the experience than the length of the game. Even if you take twice as long playing on normal, you still don't see a single new enemy or location. You probably won't even be better at the game, despite the extra experience, because you've been taking it easy all the way through!
I'd much rather have the intense, challenging and flavourful experience of Insane, and save a few hours to read a book or play the next game on my list.
It's not really balanced properly though, we put it in late in development and didn't really playtest it fully, so I wouldn't be surprised if it ends up feeling 'easier' in a lot of ways, since you can max out DPS fairly quickly.
Also, if you are after achievements 2 of them can only be completed in insane mode, so you will have to play it eventually anyway.