Bardbarian > General Discussions > Topic Details
Mr. Fibble Apr 1 @ 9:31am
Review quotes
Pocket gamer and touch arcade being the ones quoted make me think this is going to be another 70 pence ios/droid port finding it's way onto steam for 5 times the cost.

So my question would be what has been done to the game to make it worth buying on the pc rather than ipad?

Edit:

I realise I should probably have updated my post sooner but after the responses from the devs I took a shot at this and have to say it's a fun little game with some good extra modes on top of the base game.

A bit of looking will also find a thread where the devs took feedback on how some of the control mechanics were done from myself and others and added stuff to the game based on that feedback. Pretty fast as well.

I still think that a PC title should avoid using review quotes from a different version of the game, it's a grey area but I think quotes should be relevant to the platform it's being sold on. Consoles are one thing as the control schemes are often directly translated but the appstore market is can be a toxic mess of bad games it's easy to jump to (good or bad) conclusions.

And finally having played the game with a controller I can honestly say I don't think I'd find it as distracting in an ios fingerdragging format. It's worth taking a punt with this game.
Last edited by Mr. Fibble; May 23 @ 3:45am
Showing 1-15 of 37 comments
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samuricex Apr 1 @ 9:41am 
It is in fact a port. I've owned it for iOS for a few months now, didn't care much for the game and stopped playing after less than an hour.
ElfShotTheFood Apr 1 @ 9:57am 
Originally posted by Mr. Fibble:
Pocket gamer and touch arcade being the ones quoted make me think this is going to be another 70 pence ios/droid port finding it's way onto steam for 5 times the cost.

So my question would be what has been done to the game to make it worth buying on the pc rather than ipad?

No in-app purchases, maybe?
Last edited by ElfShotTheFood; Apr 1 @ 10:00am
Mr. Fibble Apr 1 @ 10:11am 
in app purchases for a game you pay for is something that stops me buying a game same as adverts in a game you have paid for. One is a way of driving the price of the title up and the other sucks the battery life. Cheap and underhanded.

I was more curious about things like the control scheme as any gameplay footage videos on youtube make it look as though you do nothing more than drag the mouse around the screen constantly. In fact the footage reminds me a lot of the fantastic ultratron minus the shooting the player does in that.

Other thing I got from the videos is the lack of variety in the soundtrack, again an issue common to app games where the design is more aimed at time filler rather than sit down and play. It seemed to loop every 60 secs or so which is fine for some genres but the heavier style of music with no real melody line made it more obvious to me.
mikegaboury  [developer] Apr 1 @ 10:13am 
3 Exclusive units, redone ui, full controller support, proper steam achievements/cards/leaderboards, added camera controls, rebalanced for controller difficulty, removed all IAP. While this may not seem like much, it helps push this game to what we imagined it to be. This game was meant for controller and as our first game I regret not targetting steam outright.

That being said, if you prefer mobile, play on there, if you want a pc game experience play on here, in my eyes this is the superior version but thats entirely up to you to decide.

Our mobile version is going the way of f2p because nobody gives a ♥♥♥♥ about paid apps on mobile unless you're already huge. Hopefully this answers some of your questions.
mikegaboury  [developer] Apr 1 @ 10:14am 
Secondly, depending on how well our steam launch goes, we have local multiplayer, more content/characters, sandbox mode and workshop integration as hopeful/potential updates.
More_Badass Apr 1 @ 10:24am 
Originally posted by mikegaboury:
3 Exclusive units, redone ui, full controller support, proper steam achievements/cards/leaderboards, added camera controls, rebalanced for controller difficulty, removed all IAP. While this may not seem like much, it helps push this game to what we imagined it to be. This game was meant for controller and as our first game I regret not targetting steam outright.

That being said, if you prefer mobile, play on there, if you want a pc game experience play on here, in my eyes this is the superior version but thats entirely up to you to decide.

Our mobile version is going the way of f2p because nobody gives a ♥♥♥♥ about paid apps on mobile unless you're already huge. Hopefully this answers some of your questions.
Damn, you're making the IOS version freemium...
:(

And "nobody" is a generalization. Many of us on Toucharcade support developers who shun freemium and F2P and release paid games. We might be a minority but we care about solid games that put gameplay first and don't ♥♥♥♥ up the balance and progression with crappy freemium mechanics
Last edited by More_Badass; Apr 1 @ 10:28am
Mr. Fibble Apr 1 @ 10:26am 
Originally posted by mikegaboury:
3 Exclusive units, redone ui, full controller support, proper steam achievements/cards/leaderboards, added camera controls, rebalanced for controller difficulty, removed all IAP. While this may not seem like much, it helps push this game to what we imagined it to be. This game was meant for controller and as our first game I regret not targetting steam outright.

Thanks for the info, that is all far more relevant than review quotes for the game for a totally different platform. It'd be worth highlighting that stuff on the store page alongside the steam units.

I'd almost suggest you move the quotes lower down the store page if you can as I'm sure I wasnt the only one that saw the sources and immediately thought "oh great another app comes to steam".

It's hard to ask questions about prices or adjustments between platforms without sounding like a tightarse or just plain rude but the questions are commonplace when a cheap(er) appstore title appears with a higher price tag despite being the same thing.

As far as paid apps go I prefer to pay a sensible flat cost for a title upfront rather than pay nothing or pennies to start and be bombarded with adverts or paywalls. Sadly the app market has gone the way of cheap and disposable and tends to be flooded by nongames making the gems harder to find.
Last edited by Mr. Fibble; Apr 1 @ 10:48am
mikegaboury  [developer] Apr 1 @ 10:48am 
Originally posted by More_Badass:
Originally posted by mikegaboury:
3 Exclusive units, redone ui, full controller support, proper steam achievements/cards/leaderboards, added camera controls, rebalanced for controller difficulty, removed all IAP. While this may not seem like much, it helps push this game to what we imagined it to be. This game was meant for controller and as our first game I regret not targetting steam outright.

That being said, if you prefer mobile, play on there, if you want a pc game experience play on here, in my eyes this is the superior version but thats entirely up to you to decide.

Our mobile version is going the way of f2p because nobody gives a ♥♥♥♥ about paid apps on mobile unless you're already huge. Hopefully this answers some of your questions.
Damn, you're making the IOS version freemium...
:(

Unfortunately yeah.. Honestly.. I don't really want to make a mobile game ever again. The majority of users in that market want a full game, for free, and though everyone complains, seem to welcome f2p ♥♥♥♥♥♥♥♥. The pressure is real. That being said anyone who actually bought the paid version on iOS will automatically have the golden axe upgrade, as well as no ads. We're not here to ♥♥♥♥ off the people that support us, this is our first game and it's been one hell of a learning experience.
Averagedog Apr 1 @ 11:02am 
While I personally did not purchase the ios version, I have a friend that did and show it to me. He was hooked on the game :P and I hope if you guys do well enough with the steam release, you guys can leave the mobile market forever. Because seriously, if you have a successful game on that network that is actually its own thing, you can bet your sweet ♥♥♥ that several chinese companies will copy everything about the game except for the art style.... Or even worse there will be other western developers that seek to become the next Zynga...

Have you guys seen what happened to "Three's!" ?
More_Badass Apr 1 @ 11:03am 
Originally posted by mikegaboury:
Originally posted by More_Badass:
Damn, you're making the IOS version freemium...
:(

Unfortunately yeah.. Honestly.. I don't really want to make a mobile game ever again. The majority of users in that market want a full game, for free, and though everyone complains, seem to welcome f2p ♥♥♥♥♥♥♥♥. The pressure is real. That being said anyone who actually bought the paid version on iOS will automatically have the golden axe upgrade, as well as no ads. We're not here to ♥♥♥♥ off the people that support us, this is our first game and it's been one hell of a learning experience.
Yeah it's so damn frustrating as an avid gamer, to see how the IOS market had shifted and changed. I mean, it's hurts the App Store, developers, IOS gaming in general, and especially devs like yourself, who hope to break away from IOS and move to PC, because when their games get ported to PC, people believe the games are overpriced on Steam. It's totally unfair.

I guess there's some light at the end of the tunnel, with games like XCOM and Frozen Synapse and upcoming games like FTL and Monument Valley being premium. But with those recent stats about free games on the App Store, I fear it's only going to get worse

But it's great to see you shift to PC and be able to price your game reasonably. Bardbarian deserves better than a measly $1 on the App Store
Last edited by More_Badass; Apr 1 @ 11:08am
mikegaboury  [developer] Apr 1 @ 11:12am 
Thanks for the support and feedback guys. Seriously means a lot. Like I said it's our first game (treefortress is just myself and shawn) and while initially mobile seemed like a great idea... Well we learned very quickly and the hard way that it's not the market for the type of games we're trying to produce.

I know there will be many people upset that we have a free to play version on mobile, and I will defend to the death how much better this game is on pc/mac with full controller support, no ads, no iAP, and NO TOUCH CONTROLS... And not to mention the indie crossover units which I couldn't be more stoked to have be a part of this.

This game took us over a year to produce and I know damn well it suffers from a bit of an identity crisis, in that it feels too ambitious and complex for a mobile/casual game, and maybe a tad too mobile for steam. But, it is what it is and we will use this experience to ensure our next game targets Steam from the get-go to ensure we build it as good as we possibly can for said device. I appreciate al your guys support / feedback, whether you love it or hate it, it will help ensure our future is bigger and better.

Cheers.
Hammerfan Apr 1 @ 11:27am 
Hello there Mike. I saw you mention the Crontroller a lot in your posts, so I have a question.

How are the Keyboard+Mouse controls? Are they also good or would you say a controller is 100% better?
mikegaboury  [developer] Apr 1 @ 11:34am 
KB+M is decent, but the game feels right/infinitely better with controller. That being said a few of my friends who beta tested said they loved kb+m as well.
Kabal Apr 1 @ 11:37am 
I dont normally post on forums but seeing the muliple dev posts make me want to join in!

I have the mobile Amazon version and this game is great. Like I assume most people here think, most mobile games are junk freemium ripoffs, but this is actually very good. No IAP in the Amazon version I have and it is great fun - the pacing of the unlocks seems fair also.

As the dev Mike is saying a controller would be better, and the steam price isn't unfair in any way. This game is fun and not just a silly port.

Mike all you need is TB or someone on youtube to "WTF is.." this!

Hope this sells well for you.
Last edited by Kabal; Apr 1 @ 11:38am
Serod Apr 1 @ 11:40am 
I think about getting this game, though not sure if this is so different from the other Tower Defense games...
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