Posted: May 17
Giving a review of this game for me is pretty hard at this point. On one hand, it's not bad per se. It's got very nice pixel art graphics which are pretty much how Diablo II would have looked like had it been an 8-bit game. It's smooth and fast-paced and the gameplay is overall fun. Music is nice, classes are diverse and original, and enemies and items aplenty.
I really feel like Hero Siege is a textbook example of how to get the general picture right and then ruin everything by screwing up the details. The main problem the game has is: it's hard in an unfair way. It's not like Binding of Isaac, where difficulty feels like a progression. No, here you can become a powerhouse, slaughtering enemies with so much ease it gets boring - and then still die because THAT ONE enemy is able to deliver insane amounts of damage in one hit, despite it being an utter weakling under all other respects. This means you'll get stuck repeating the same levels over and over, getting more and more powerful thanks to the leveling up system, so that the 99% of the time you spend fighting manageable enemies becomes utterly uneventful - but then something happens and you still die. It's an addictive mechanism but it doesn't work because it's fun, only because it makes you come back in rage and frustration.
Another really annoying thing is how the updates work. Despite being nominally a released game, Hero Siege keeps getting major changes on a regular basis. This isn't limited to small balancing tweaks. Entire classes are nerfed or powered up. Skills are taken out, then put back in, or their effect is changed. I've leveled up a character disregarding its close-range skills only to find them transformed into ranged attacks the next update. One class had its entire appearance changed for no reason. Rules change on a daily basis sometimes - money doesn't persist after death? Well now it does. Got used to that? TOO BAD NOW IT DOESN'T AGAIN. And no matter how broken it gets, you still manage to die in stupid ways because of that one deadly bullet with one pixel wide hitbox.
The third problem is input bugs. Press a button too long, it will be taken in twice. This is especially jarring since in some instances this can lead to stuff like you losing a legendary item just because you wanted to check out an alternative on the ground (items, once discarded, are lost forever, and the button to look at the drop and to equip it is the same). There's stuff like using events that only fire when a key is pressed for a reason, people.
Overall, it's a rather unpolished game, and one that changes way too often to offer a consistent playing experience. I got it in a Humble Bundle so it wasn't a big deal, but full price, I'd seriously suggest you give this a pass and play Binding of Isaac: Rebirth instead.