Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To me performance seems a little worse too. Getting the occassional stutter which I hadnt noticed before.
Just to make sure I understand it correctly: "Low", "High", and "Ultra" modes all show the same problem, but "Medium" seems to look ok? Does the black bar appear in the application window as well, or just the headset? Will you please capture a screengrab or camera snapshot of the problem and post it online or email it to inbox@perilousorbit.com? Thank you, we'll do our best to get this fixed as soon as possible!
Ok, thanks for mentioning that. It sounds like we have more stabilization work to do after the upgrade. I just played a few matches, and my opponent moved smoothly for the most part, and was even cracking me up with some stunts and slapstick maneuvers I hadn't seen before, but every so often seemed to pause and then move quickly as though the movements were coming across the network late and trying to catch up. Does that sound close to what you were seeing?
Also, while I'm holding both grips to reposition, I'm noticing a few frames that seem to pop in the wrong direction, so that's definitely new. I was able to reproduce that on one machine but not another, so I doubt that everyone is seeing it, but that'll be another high-priority bug for this coming week.
You're correct that SLI is not an option, we wish that weren't the case, but Unreal has still been a good engine for us, so it's hard to complain.
PS: When are you going to sort out that flipping 'Tuesday night, Tuesday night' bloke?!
Medium does look ok and it DOES appear on both the application window and the HMD. We are emailing you a screen shot of what we see but if it would help, we could send you our Skype info and you can see what we are seeing on our side.
Here is one thing that is interesting. If we put the resolution on anything but Medium, (Lets say HIGH), we will get the Black Bar mentioned. If we force quit the game and we go back in, the Black Bar is gone on the last resolution (HIGH) but all other resolutions will now generate the Black Bar. If we cycle through to medium, it will then cause the Black Bar to appear on all other resolutions again other then medium. Hope this makes sense.
We are about to install the beta and will let you know how that goes.
Please let us know how we can help further. This is hands down our favorite game on the VIVE.
Hey Dev Team!
So here is another update for you. Good news and bad news.
Good news, we didn't see as many frame rate issues as before. The game is playable on Medium resolution with the 6/30 update alone. Also, the game is fantastic in general.
Here's all the bad news we've found.
1. The game is not playable at all during the beta.
2. When you switch resolutions, you get different variations of the Black Bar issue. During the beta, sometimes the Black Bar appears as a tinted red screen, sometimes a tinted blue and variations in between.
3. The resolution seems fine on Medium, but as mentioned, it isn't playable. You cant pick up the cue ball at all. It will move around the table, but its pinned.
4. The guide on the balls appears as a black dot that is bigger than the balls themselves. You can't really see past it, but it does still work.
5. There are a bunch of issues with the ball mechanics now. Sometimes when you hit a ball, the ball doesn't move. There are other times when you hit a ball and it takes till the end of its animation cycle before you see it move to its new position or in the pocket. Then there are the crazy times when you hit a ball, the ball appears to still be in the same position, but it actually has moved and is now invisible. The mesh of the ball still appears to be in its original spot but you cant hit them. When playing against the AI, the AI knew where the "ghost balls" were, but we couldn't see them. You could only hear the ball being hit and sometimes going in the pocket.
p.s we emailed you this info along with some screenshots. Hope this helps :)