Yayınlanma: 5 Mayıs
I find this game soothing; I can simply prospect endlessly without worrying about anything else, solving small puzzles and thrilling in my material wealth. For fans of the original Motherload, there's a Hardcore mode where the original death penalty for running out of fuel is still imposed. If you're expecting that, the game might seem easy to you; for example, in normal mode there's no need for teleportation to the surface beyond convienence rather than the thing that will save your life.
The smelting feature adds a layer of complexity to my mining, as do the puzzles. Minding my order and making sure to leave space to pick up ore in the correct sequence to make new compounds does make the mining more interesting and less of a slog than it was in the flash game.
My only real complaint thus far is the apparent lack of an inventory screen. I would like to see what ore I've collected, what upgrades I've outfitted my vessel with, and what quantifiable difference the upgrade made (I particularly miss the measurement of the cargo bay. I'd prefer the game tell me how big my new cargo bay is rather than me trying to count how many pieces of ore I've collected until I hit 'Cargo Bay Full'). I would especially like some sort of reminder of what was the last piece of ore I collected. For example, say I'm trying to make White Gold. If I forget whether I've picked up the bronze or just the silver, then I won't know whether I should go grab that piece of gold or now. Or, suppose you have a diamond sitting in there that you've forgotten about, and you pick an emerald to collect before an amazonite. Now you have a much-less-valuable green diamond instead of the blue diamond you could have had.