678 people found this review helpful 3 people found this review funny
3.3 hrs on record
Posted: March 28, 2014
i remember playing the original motherload back in the day and enjoying the heck out of it. i remember enjoying the progression of upgrading my little drillbot, the feeling of discovery and exploration, and the true fear i felt when i was low on fuel flying up to the surface.
super motherload fails to entice me in any way, and it fails to build on what made the original motherload fun. i dont feel fear any more because when you run out of fuel you just move slower instead of dying. i dont enjoy upgrading my vehicle because the game stops you from doing so until you arbitrarily reach a new chunk of story (story which i also find really tedious and boring). and i dont get much joy from exploration in super motherload. everything is more or less the same, there arent any novelty ores to discover, there aren't many ancient artifacts or items to find (unless they are pertinant to the story, again, i dont care) and the puzzles are kind of bland and rudimentary.
so what am i left with? well most of what i feel when i play super motherload is boredom. i just want to dig to the next area, increase my fuel tank because it's ALWAYS running out, get some OP combination of gems so i can... i dunno upgrade my fuel tank some more. there's no excitement, there's no surprises.
i was looking forward to this game, i'm pretty dissapointed honestly.
241 people found this review helpful 2 people found this review funny
8.1 hrs on record
Posted: April 4, 2014
As one who have played the original flash game for more hours than I dare admit, naturally I have been hype for this game since I came across it when it first got on greenlight and was very excited when I saw it pop up on the steam front page.
I was dissapointed, I got in the game and started digging, and the digging felt weigthless, the blocks just disappeared as with the old one you could see that you were digging through the blocks. And when I went to get upgrades there were no tooltips, no flavor text, only generic names and a set of boxes for each upgrade. It just felt empty. Also the world feels too bright, this might just be an effect of playing on a high resolution, but it kind of ruins the atmosphere for me.
Other than that, They did a good job with the music and the fact that you can co-op (even though it's only local right now) is sure to be a big plus if you happen to have someone to play it with.
This saddens me, and I hope in the future they will do something to the game to make me want to give it another shot because it's such a good game and I know they can do better than this.
I played the original Flash version of this when I was younger, and I enjoyed it quite a bit. Because of that experience, I went into this game with high hopes. Sadly, the game does not meet those expectations.
The digging feels weightless, blocks simply disappear with no animation. There are no novelty ores in the different layers of rock, the same ores are present through the entire game.
Deeper levels become tedious as there are ever-increasing amounts of hazard blocks that require bombs to blow through, and it is no longer possible to freely mine your own path through the dirt.
Upgrading the drillbot is not gratifying, many upgrades are gated by story progress, and there are no tooltips for most of the upgrades, making it impossible to see exactly how much you are improving.
The voice acting is decent, but the story is not interesting in the slightest, and the final boss fight is uninspired, and requires a copious amount of bombs to defeat.
12 people found this review helpful 2 people found this review funny
6.3 hrs on record
Posted: June 27, 2017
Great throwback to the days of Motherload on Miniclip and Shockwave. I do prefer the older version which had no gimmicks like Magma Money and Smart Bombs. Those features are certainly useful for making money though, since earning in this game seems way harder than the original one.
I picked it up during a sale for a bit less than $1.5, so I can't really complain. All in all a worthwhile purchase for the money
Just finished the game for the first time. Been a Motherload fan for quite some time, it's so unique of a game. To see it redone was my dream all along, so I'm happy to see they did a really good job at that! Fun level design, cool and well designed game mechanics, a lot of improvements where the original fell short, like the underground bases. All in all it's a really fun little 2d game, in a genre that's really underappreciated.
23 people found this review helpful 1 person found this review funny
2.7 hrs on record
Posted: September 1, 2017
Many games have benefited hugely in jumping from Flash or other indie formats to commercial releases. Spelunky, N, and Super Meat Boy all come to mind as titles which grew into fuller, more polished products by moving to a larger marketplace. So too is the case with Super Motherload, transforming the classic Flash game into a more stylish and structured adventure beneath the surface of Mars (complete with couch co-op, too!). This transformation also took a few unexpected turns in the process, and as you’ll see they may not all be for the better.
Just as its predecessor did, Super Motherload drops you onto the surface of Mars in a nimble little cube of a mining rig. The other miners have all bugged off for reasons unknown and it’s up to you to drill down and turn a profit for your corporate masters. Tunneling Dig-Dug-style shafts into the planet, you’ll find riches and hazards alike as strange radio messages start filtering in to reveal the terrible fate that befell the other spelunkers. In the end, your quest for loot will fund a journey into untold depths and the bizarre secrets held beneath the Martian surface.
Mechanically, your goal here is to dig as deep as you can. In the original Motherload it was a straight shot but the soil became harder to drill and the hazards became more… hazardous, so you had to spend your wealth on upgrades to balance everything out. Super Motherload follows a similar tack but gates your progression more firmly, making some soils completely untouchable until you unlock new drills through the story instead of your wallet. Those story beats sometimes require the completion of tasks like finding some number of probes or artifacts for the strange and unfortunate characters you meet in your descent.
It’s not just the progression that’s more structured, either. OG Motherload had a map of randomized resources and dangers that became more dense on both ends as you descended, mimicking what you might imagine actual geology to be like. Super Motherload doesn’t ditch that entirely, but I was surprised to find a lot of puzzle-type constructs to contend with. Mazes of unbreakable blocks, tricky networks of overhanging ledges (your driller can fly but can’t drill while flying), and goofy shapes like skulls and arrows litter the underground. I appreciate the challenges they present but it takes something away from the remote, isolated atmosphere when you’re very obviously working through a hand-made puzzle instead of an interesting geological formation.
Mining out ores and gems and returning them to your base earns you cash to upgrade your rig, as well as refuel and repair. Your little driller takes serious damage from slamming into things too hard or trying to drill lava, and once you run out of fuel you can’t drill any more. The latter is a welcome change from the instant death upon running dry in the original, and takes much of the edge off of exploring. Upgrades let you drill faster or hold more loot or take less damage from hazards, but they ramp up in price quick. A neat addition to this edition is the smelter, a system that lets you passively combine two consecutive ores or gems into a more valuable one. Upgrading your smelter unlocks more combinations, so the latter game is less about filling your hold and more about finding profitable chains of gems.
As you spelunk further you’ll get ominous radio messages from the other mysterious denizens of Mars, gradually unfolding the story of what happened to the previous miners and what exactly you’re drilling towards. Unlike the original you’ll pass subterranean bases with all the amenities of your surface complex, cutting out the long treks up and down of the original. Super Motherload succeeds in cutting out a lot of the tedium and potential losses of the original, but not without adding some of its own. The addition of new bomb consumables that clear blocks in certain patterns goes hand in hand with requiring their use more and more the further down you go. The endgame sequence in particular gets ridiculously cluttered with hazards and blocks needing bombs. Also, while I like what they came up with for a “boss” to this kind of game I can’t say it was a super fun experience to work through, and it feels like you’re expected to grind out all the upgrades and tons of bombs before you even attempt it.
Motherload was a solid little mining game with surprising depth, and Super Motherload stays faithful to that vision. Though it offers different challenges and has its own foibles, the core is just as solid and the updated graphics and sound further enhance the experience. I’m not entirely sure I prefer this one over the original, but either one is a stand-out in the odd little mining genre they occupy. If you’ve never tried Motherload you’re in for a treat, and if you’re an old sand hog then you owe it to yourself to see what this version has to offer.
This is a pretty fun mining game. I never played the original, but I'd say this plays similarily to Steamworld: Dig. However, it does not have the platformer features of that title and is more of a puzzle game with learning which elements to combine and utilizing the different types of bombs in the most efficient manner. You get a handful of characters to choose from (some of which are unlocked as you play further) with plenty of upgrades to purchase for their mining crafts and some special abilities.
The controls are very fluid, and the game plays especially well with a controller. I have not, personally, tried the couch co-op option, but I think that is a great feature for this type of game. There is plenty of story to uncover as you delve further downward, and the music lends to it a nice haunting atmospheric experience as the story progresses. All in all it is a nicely polished game with plenty of ambiance.
16 people found this review helpful 1 person found this review funny
7.8 hrs on record
Posted: April 9, 2014
I wanted to like this game, I really did. Unfortunately super Motherload simply lacks the charm and emotion of the original flash game. It just doesn't elicit the same response. Before I get to the negatives I have to say I quite like the aesthetic of the game... Mostly. There are still some aspects of its style that I'm not too keen on, but it can pass. Now what really pisses me off is death. It never bloody happens! When I remember playing the original I remember getting so aggravated because I didn't keep track of how much fuel I had left and blew up half way to the surface. This doesn't happen here. You just can't drill, and because of that you don't even have to keep track of your fuel. And that was part of the fun of Motherload, getting a good way into the game and stupidly killing yourself after going thousands of feet down, losing all of the stuff you managed to collect because you stupidly forgot to save. You don't get that here. My other problem is with the upgrades. Simply put, they're absolutely♥♥♥♥♥♥and completely soulless. Part of the fun of Motherload was having to save up to buy the energy shield hull that you've been eyeing up through half of the game of the jag engine, or whatever. But you don't have that in super Motherload, just a bunch of ♥♥♥♥ing upgrade bars. No pictures or dumb names, it's boring and far too serious. Probably the thing I miss the most about the original was the feeling of depth. Every time you needed to refuel or buy upgrades you had to go to the surface and to drop down you had to have dug a path this meant falling thousands of meters and seeing through all the colourful layers, it was awesome, and that sense of depth just can't be felt in super Motherload because of all the bloody bases. Maybe as a standalone title, I could have a more fair review, but as a fan of the original flash game I just can't recomend this.
34 people found this review helpful 1 person found this review funny
5.1 hrs on record
Posted: March 9, 2014
The Developer(s) behind this game have been great. A little after release, I found a minor problem/bug within the game. I asked if it could be fixed. Developer responds immediately and a patch is thrown up within an hour. I was absolutely amazed by that. Developer clearly puts in a lot of effort and I applaud that. In terms of gameplay there are other reviews out there and all I really can add: I enjoyed it, my father who is 30 years older than me enjoyed it, and It was really worth playing for a family game night.
24 people found this review helpful 1 person found this review funny
10.5 hrs on record
Posted: May 19, 2015
I played Motherload, the flash game on XGen's website years ago. What kept me playing was the fact that I was making progress despite starting from the top again at times. Digging into the earth, harvesting minerals, returning to the surface to sell, repair, refuel, and upgrade is the norm for the game. For others it's tedious and mindless because it is just lather, rinse, and repeat. For me, it kept me entertained when I had nothing to do.
Super Motherload brought that formula and gave it an overhaul. Everything was updated and upgraded. There are even outposts to reduce many needs for a teleporter, which is commonplace for Motherload. The basic mechanics were still there but there are no longer those pockets of gas that instantly destroy your pod. Replacing it is magma and metal blocks which require certain explosives to do so.
To be honest, this game felt a little shorter than Motherload. However, the reason Motherload was longer is likely the lack of those outposts and the gas pockets.
tl:dr This game isn't for people who like tedium, like Minecraft and Terraria. For the others, I'd recommend checking it out.