Magicite > General Discussions > Topic Details
Mushuukyou Mar 2 @ 6:23am
I hate time limits
I don't want to be playing and then have my "time" run out. You then have some large creatures come on the screen.. how lame is that? No, I got a crafting game and I want to be able to craft, thanks.
Showing 1-15 of 27 comments
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PSNick Mar 2 @ 7:23am 
Well, there's a LOT of time before the scourge appears (Unlike Spelunky for instance). And you can freely craft in town without any time running out.
Mushuukyou Mar 2 @ 7:45pm 
Well, I started the game, and was going by slowly, finding stuff, figuring out what I could do.. but then it gave some stupid message that I had to "hurry up".. no mofo, I just started and I'm CRAFTING. ...hopefully it isn't always like that?
Parthhay Mar 3 @ 12:09am 
It is always like that unless you're in town (or in the first zone as the timer is doubled).

It's not a short timers. I can make it through a zone in under three minutes after I get my basic gear.

The timer becomes less relevant when you get used to the game. When I first started I was also hitting that time gate quite often until I memorized the crafting recipes and learned to navigate the zones quickly.

Mushuukyou Mar 3 @ 2:16pm 
So what's the purpose of a time limit?
Parthhay Mar 3 @ 2:20pm 
It's what you think. It's a built in time gate. It's meant so that you can't just spend all of the time in the world on each level.
PSNick Mar 3 @ 4:12pm 
Yep, but just as Parthhay said, you shouldn't worry too much since once you memorize the crafting recipes and know when to do what, you should be perfectly fine with the timing. You can always finish crafting in town what's not urgent.
Mushuukyou Mar 3 @ 5:08pm 
Why *NOT* allow someone to spend all the time in the world in a level?
S3rvant Mar 3 @ 7:06pm 
Originally posted by Mushuukyou:
Why *NOT* allow someone to spend all the time in the world in a level?
Because it reduces the difficulty.

The cave biome (cave spider, bats and broodmother spider) would be absolutely cake if I could take my time pinging at them with my bow from a safe distance without ever risking damage. Add a time limit and suddenly you need to maintain a fair pace and while you can certainly stop to craft / hunt broodmothers, you might find yourself short on time and needing to perform some skillful dodges to zip past the last few mobs to reach the door.

If this were an exploration game then I could understand removing the time limit. This type of game however needs some sort of time limit to keep it challenging.
Last edited by S3rvant; Mar 3 @ 7:06pm
Parthhay Mar 3 @ 9:40pm 
Originally posted by S3rvant:
Because it reduces the difficulty.

The cave biome (cave spider, bats and broodmother spider) would be absolutely cake if I could take my time pinging at them with my bow from a safe distance without ever risking damage. Add a time limit and suddenly you need to maintain a fair pace and while you can certainly stop to craft / hunt broodmothers, you might find yourself short on time and needing to perform some skillful dodges to zip past the last few mobs to reach the door.

If this were an exploration game then I could understand removing the time limit. This type of game however needs some sort of time limit to keep it challenging.

I totally agree. When I'm running through the Cave biome at lower levels I actually hit the time gate since I try and kill every Broodmother.
Avarice Mar 4 @ 7:22am 
This game looked interesting until I read this thread.

Time limits are never a good thing, they are just a crutch to mask bad game design.
S3rvant Mar 4 @ 8:09am 
Originally posted by Avarice:
Time limits are never a good thing, they are just a crutch to mask bad game design.
The Super Mario Brothers series all have time limits. They are also some of the best games in existence. Sometimes you need a time limit to achieve the desired pacing / gating of progress. This does not make the game design flawed.
Parthhay Mar 4 @ 2:30pm 
Originally posted by Avarice:
Time limits are never a good thing, they are just a crutch to mask bad game design.

I have to agree with S3rvant. This game is wonderfully designed and is only improving since its launch.

That being said, if a timer limit isn't something you want then this simply isn't the game for you. Even though both of us have said that after just a little bit of practice the time limit isn't even a problem. I almost never hit the time limit unless I'm gathering tons of wood for Arrows or if I'm in one of the harder biomes farming the Broodmothers for exp.
tr8marc Mar 5 @ 6:10am 
Originally posted by Avarice:
This game looked interesting until I read this thread.

Time limits are never a good thing, they are just a crutch to mask bad game design.
so, according to you, nearly every single game in the mario series has bad game design?
Pokefreak911 Mar 5 @ 5:57pm 
Originally posted by Avarice:
This game looked interesting until I read this thread.

Time limits are never a good thing, they are just a crutch to mask bad game design.

Well you clearly have no knowledge of game design.

Time limits are a gameplay feature like anything else. They can have good implentation and bad implentation. Time limits exist to keep the pacing up and to increase difficulty without making the area look extremely threatening and offputting. They require to think faster and make rushed decisions. Adding them in does NOT mask bad game design, If a game is badly designed, a time limit is not going to stop you from seeing that. Permadeath is similar to this. If you design your game around the time limit (Like Mario, Spelunky, etc) then it will be fair while also increasing difficulty. It also helps with the curve of challenge, as later areas you will automatically spend more time in order to not die because of how long you have fought to get there, so you will run out of time easier.


Side note: Can the Scourge be killed? I would love if that is the case because it sounds like a really fun challenge to have.
Parthhay Mar 5 @ 6:01pm 
Originally posted by Pokefreak911:
Side note: Can the Scourge be killed? I would love if that is the case because it sounds like a really fun challenge to have.

Yeah the Scourge can been killed as of 0.7.3 as a bug. If you throw poison potions at them it does 1999999 damage per tick and they die in about 5 or 6 ticks. I have a video of me killing a bunch of them somewhere posted here.

Here it is http://steamcommunity.com/app/268750/discussions/0/540734792370662543/
Last edited by Parthhay; Mar 5 @ 6:02pm
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Date Posted: Mar 2 @ 6:23am
Posts: 27