ekcell  [developer] Feb 7 @ 10:18pm
Progress report [Official]
Here we will list what features are currently being worked on in what order. If an item is in this list it means that it is either not currently implemented or is still a work in progress.

Very Near Future
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Bug Fixes
New Spells
More Loot
Location Saving System (camping, renting at an inn, etc)
More abilities for the Deathblood (necromancer)
More abilities for the Tree Boss (he doesn't have a name yet)
Xbox controller mapping
Merchants

Near Future
=============
Magic system overhaul
New male and female character models
New human animations, complete melee combat overhaul
UI Overhaul
Basic Quests and beginning of the prologue story
Stealth and crime system
Faction and NPC disposition system
New bosses
New enemies

A Ways Off
============
Character customization system
Co-Op local and steam multiplayer
More explorable terrain (islands, continents, etc)
Modular player homes
Mounts
Crafting
Last edited by RaBiD; Feb 8 @ 11:08am
Showing 1-15 of 35 comments
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SpacialKatana Feb 8 @ 4:43am 
So erm, nothing then ? Lol just kidding ekcell.

I'lll ask a couple of questions to get the ball rolling.

I assume multiplayer isn't implemented yet, my partner and I are really stoked for this game so co-op is a must for our support.
Are there any quests to do or is it just mainly open world, wander about and explore at the moment?

Cheers.
afr0 Feb 8 @ 6:22am 
I am curious as to what is currently functional. Is there multiplayer support? How many skills are currently working in the game. I like what I see, and am willing to support these ventures, but only at a certain point. I don't like buying in too early.
ekcell  [developer] Feb 8 @ 10:40am 
Right now we are fixing a few of the bugs mentioned in the bug thread.

We are going to get the merchant in today hopefully as well as fix some UI bugs.
grimwold Feb 8 @ 12:05pm 
So do you have any storage options in now? or are they coming later when you work on homes?
ekcell  [developer] Feb 8 @ 12:08pm 
There is currently no additional storage other than the player's inventory. We might add some permanent storage in when we look at a location saving system.
grimwold Feb 8 @ 12:09pm 
thanks for your quick answer. Keep up the good work.
grimwold Feb 8 @ 12:21pm 
Sorry one more question. Have you decided to keep the expanding, shrinking towns that are dependent on the economy or was it to much work.
ekcell  [developer] Feb 8 @ 12:22pm 
We are still going to have that feature. It's a bit down the road though.
grimwold Feb 8 @ 12:25pm 
Sold
gilv Feb 8 @ 12:47pm 
So far the game seems promising, I wish you the best of luck in building it further :)
Devostater Feb 9 @ 5:33pm 
co-op? in a game like this? My dear Sir you may have my $20! love you guys!!! keep up the great work peeps!
StrikerFélix Feb 14 @ 10:45pm 
I just bought the game and i'm really liking it, it's beautiful ! About the combat, are you going to add dismemberment ?
gOn@gO Feb 15 @ 4:16am 
How many players can play in the online co-op?
Sildur Feb 15 @ 6:15pm 
"Co-Op local and steam multiplayer" Will the Co-Op mode also be available over steam? (online) Or do you mean some sort of deathmatch with "steam multiplayer"? Got a bunch friends around the world, would be a shame if couldn't play this game together as it looks great.
RaBiD  [developer] Feb 15 @ 6:40pm 
Yeah you will be able to invite steam friends to jump in your world and help you out and vice-versa (or you can fight them to settle who is stronger).
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