It took a bit longer but we have our update out and ready to go.
This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in.
We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you are facing and choose wisely on how you want to conquer.
Work continues on the interior of the archives as well as several new areas to come. In the future we are looking towards getting a basic crafting system in and a more dynamic combat system.
Let us know what you think on our forums and keep in touch with us on twitter (@liminalgames) and youtube. We also stream each week on
-Weapon damage balanced.
-Armor value balanced.
-Starting stats balanced.
-Health values of enemies balanced.
-Added in damage types. (Slashing, Crushing, and Piercing, UI is not displaying the type yet but types are present and interacting with armor)
-Added in new animations for 1 handed mace move set(Early versions, modifications will be made).
-Changed greatsword power attack animation.
-Dramatically decreased CPU load. (Expect large frame rate improvement).
-Added in weapon Quality and Condition (Note, you won't be able to find higher tier weapons just yet, but they will be added in very soon, additional balancing required)
-Rescaled armor effectiveness. Armor rating now more effective at reducing damage.
-Additional artwork added to the exterior of the archives.