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Ein Übersetzungsproblem melden
2) there's a couple guidance modules you can put on a missile (I can't remember the name atm, but they're on the default missiles) that help a bit. Seems like there will always be some that miss. Another option is to use a guidance type other than IR - either of the laser-guided ones should help.
To destroy it you could use advanced cannons (with that water-drag hacking base module), or missile-based weapons (most notably torpedos and depth charges). Not sure if this applies to cannons, but missile HE damage recieves a significant buff underwater, so just one or two warheads per ~4-7 block torp (or 1-3 block depth charge) should be enough.
To avoid getting hit by torpedos, place sonar buoys. They attract sonar guided torpedos. Also stay fast, and at range (torpedos are slow compared to missiles. Ideally stay in the air ofcourse (might be possible to build some small plane that drops depth charges on the submarine).
2. What guidance system are you using?
IR usually only detects targets when very close, and may completely miss a cold target (any chance you killed the engine and/or jets when you downed the plane?).
Radar will pick up nearly anything above the water, but it aims for the strongest signature (? possibly not taking range into account) making it a poor choice to aim for specific targets (unless you want to aim for the biggest target).
Laser guidance is pretty reliable (both kinds), but afaIk will fail if the target uses smoke.
not anymore, recent patches increased the speed drasticly, with higher fuel consumption.
An Ning thought it was a bug at first, when noticing that a 2 propulsion torp goes 77 m/s
as for missiles, i'm not so sure, I tried laser guidance for awhile which is nice for manual targeting but leaving it to the AI you need to decrease the detection speed / range / bearing to very low to get the lasers to stay on the target and even then they may muck up it seems.
2. I assume you're using InfraRed seeking. The main flaw with this is it goes STRAIGHT towards the heat source. Which can be the thrusters on the back of an air craft, a heat decoy placed on a stick, the engine exhaust, or flares. In most cases, it simply aims for the spot where it's most likely to miss.
To fix Problem 2 you want to use, in addition too the IR, either a Camera and set it so the missile will target Center of Mass or Random blocks. Or a Magnet behind the nose, so it almost garuntees a hit within range. The flaw with Camera is flares will still counter it. The flaw of the Magnet is it likes to friendly fire a lot.
Guilty... and I still think anything over 50 m/s with less than 4 props is bogus.
That being said, would the following work for torp interception?
Missile seeker tip
proximity fuse set to 5
HE warhead
ballast
TPG
prop
fuel
fins
The antimissile head already comes with some explosive.
I think my anti torpedo missile is setup like fins-prop-fuel-one turn-ballast-anti missile.