From The Depths
Advanced cannon Shell Size equation
I just need what the title says in having trouble trying to figure out the maximum amount of shell modules I can have on an advanced cannon
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Showing 1-15 of 16 comments
it says in the shell customizer, just get the slider to the gauge of the gun, to get the right information, then check below
hellatze (Banned) Jan 9 @ 8:28am 
Originally posted by I ARE AWESOME:
I just need what the title says in having trouble trying to figure out the maximum amount of shell modules I can have on an advanced cannon
if you talk about lengh. there is no max.... (if you use advanced cannon)
(but you must find really long auto reload system).

also 250 MM for adv cannon size

500 MM for CRAM
Originally posted by hellatze:
Originally posted by I ARE AWESOME:
I just need what the title says in having trouble trying to figure out the maximum amount of shell modules I can have on an advanced cannon
if you talk about lengh. there is no max.... (if you use advanced cannon)
(but you must find really long auto reload system).

also 250 MM for adv cannon size

500 MM for CRAM


Are you talking about the barrel size, I was talking about the customizable shells, surly you can have an unlimited amount of modules on a shell that would be op af
Originally posted by I ARE AWESOME:
Are you talking about the barrel size, I was talking about the customizable shells, surly you can have an unlimited amount of modules on a shell that would be op af
I think you're limited to 8m shell length. But that does come at the cost of a high reload time, and high ammo usage per shot, as both is based on shell size.

Anyway. Most modules add the shell calibre to the length of the shell. Some have an upper limit (for limit 100mm, it would be 100mm at 100mm shell gauge, but still 100mm at 500mm).
Last edited by FourGreenFields; Jan 10 @ 3:00am
Originally posted by FourGreenFields:
Originally posted by I ARE AWESOME:
Are you talking about the barrel size, I was talking about the customizable shells, surly you can have an unlimited amount of modules on a shell that would be op af
I think you're limited to 8m shell length. But that does come at the cost of a high reload time, and high ammo usage per shot, as both is based on shell size.

Anyway. Most modules add the shall calibre to the length of the shell. Some have an upper limit (for limit 100mm, it would be 100mm at 100mm shell gauge, but still 100mm at 500mm).
you can bypass the autoloaders and clips and just spam ammo inputs on the firing piece and gauges. it takes a super long time to reload but you can make a super long bullet and use it.
You can actually have unlimited shell modules, but once you get past 8000mm long you cant use auto loaders and you need to use direct feed. The reload gets absurd as well.
Kuru Jan 9 @ 1:53pm 
At 500mm bore .. 1 Module (2 customizers) is 1 meter in length for the shell.
At 250mm bore .. the same is 1/2 the length.
At 100mm bore .. the same is 1/5 the length.

Use the shell slider in the ammo customizer to find out how long your shell will be for a specific bore size.
arat360 Jan 9 @ 8:38pm 
M = Module (2 Customizers) G = Gauge L = Shell Length
L= 2GM
Each module adds twice the gauge in length to the shell, so if you are trying to make a 2M shell for a 250mm Gun:
2000=2(250)M
2000/(2(250))=M
2000/500=M
M=4
So you would need four modules of 2 Customizable pieces each in order to create a 2M shell for a 250mm gauge gun
dat boi Jan 9 @ 11:12pm 
remember there are diminishing returns in this game

ie

if you add 1 flak then lets say you get 100 flak dmg (you dont in game)

then add another flak warhead and you get 80 so thats 180

and add another one and you get 50 so you have 230

then add another warhead and it adds ownly 30

basicaly the more you add the less it adds in terms of dmg

its the same whit explosive warheads the more you add the less dmg it does per warhead (of course more warheads do a bigger bang)


of course the diminishing returns arent as big as i showed but their still like a good 5% all the way up to 50% per warhead (depending on how many you have)
Last edited by dat boi; Jan 9 @ 11:14pm
Originally posted by christian_brent:
remember there are diminishing returns in this game

ie

if you add 1 flak then lets say you get 100 flak dmg (you dont in game)

then add another flak warhead and you get 80 so thats 180

and add another one and you get 50 so you have 230

then add another warhead and it adds ownly 30

basicaly the more you add the less it adds in terms of dmg

its the same whit explosive warheads the more you add the less dmg it does per warhead (of course more warheads do a bigger bang)


of course the diminishing returns arent as big as i showed but their still like a good 5% all the way up to 50% per warhead (depending on how many you have)
that sounds odd. this encourages just building small gauge miniguns over bigger guns.
dat boi Jan 10 @ 11:02pm 
It is but you can make a shell for a 500 mm gun whit a casing and a he warhead that has no diminishing returns (gunpowder also has diminishing returns)
RAMHH Jan 11 @ 3:24am 
I have a simple question, what about shell modules 'effectiveness' at different gauges? Example: Is 1 500mm HE warhead 5x as strong as 1 100mm HE warhead? If so, does the same thing apply for other shell modules too, like Casings and such?
Originally posted by The Walking Bed:
I have a simple question, what about shell modules 'effectiveness' at different gauges? Example: Is 1 500mm HE warhead 5x as strong as 1 100mm HE warhead? If so, does the same thing apply for other shell modules too, like Casings and such?

That's a really good question I'm interested about this too
dat boi Jan 11 @ 7:08am 
you can test that look at he dmg and blast radius
If you are looking for a simplified $5 hot-N-ready answer then; 10customizers per 100 mm roughly.
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Date Posted: Jan 9 @ 7:41am
Posts: 16