XCOM 2
SamBC Sep 16, 2015 @ 10:02am
No, there is no co-op mode
Please feel free to post why you think there should, or shouldn't, be a co-op mode in this thread. Some recent threads have been merged here to keep the discussion flowing from where it was.
Last edited by SamBC; Feb 5, 2016 @ 2:11am
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Showing 1-15 of 1,005 comments
Hehaho15 Sep 15, 2015 @ 6:02am 
Why do So many people want Co-Op?
I don't get why so many "Does it have Co-op?" threads keep popping up, I don't think it would be a good fit for this game, or any Turn-Based games honestly... The Developers have stated that there will be multiplayer PvP again, so as long as we can create MP characters freely (Unlike last time) I will be satisfied with that.
Sinjen Blackstar Sep 15, 2015 @ 9:14am 
people like sharing experiences and playing with their friends??? Kind of a no brainer. That is why, whether it is viable for this game is a whole different discussion.
theworld (Banned) Sep 15, 2015 @ 10:29am 
It most certainly is viable. Starcraft 2 seems to be going towards co-op way with it's Archon mode.
SamBC Sep 15, 2015 @ 10:31am 
In a game with a split strategy/tactics layer? And turn-based? It can't be done simply, that I'm confident of.
jpsweeney94 Sep 15, 2015 @ 11:07am 
"or any Turn-Based games honestly..." huh?? ever play heroes of might and magic with friends??

now i will say this, i cant see it being done effectively in the campaign due to the strategy part of the game (the base, etc). But during the tactcial (battles) it would be too easy. Each player gets their own squad and they maneuver together, split the squad between 2 players, etc...
Gray Sep 15, 2015 @ 12:15pm 
Originally posted by Hehaho15:
or any Turn-Based games honestly...

Divinity: Original Sin (and announced for the sequel also).

I would love to co-op in this with my friends.
theworld (Banned) Sep 15, 2015 @ 12:25pm 
Originally posted by Gray:
Divinity: Original Sin (and announced for the sequel also).

I would love to co-op in this with my friends.
Divinity: Original Sin Co-Op is irredeemably broken. I suspect it only works on LAN-like connection. I tried to play it with a friend from a different town and it would constantly disconnect every 5-15 minutes.

These people know next to nothing of network programming and they DID NOT deliver on their promise of Co-Op. That game is precisely how you should avoid promising features you cannot deliver on.
Last edited by theworld; Sep 15, 2015 @ 12:26pm
deezus Sep 15, 2015 @ 12:43pm 
Because Co-op is fun. No other reason needed.
SamBC Sep 15, 2015 @ 1:34pm 
Originally posted by deezus:
Because Co-op is fun. No other reason needed.
Not every game needs it, surely?
deezus Sep 15, 2015 @ 2:06pm 
Originally posted by SamBC:
Not every game needs it, surely?
No game needs it, but it's definitely a nice playing mode to have the option of playing... and don't call me Shirley.
Kadota Sep 15, 2015 @ 2:10pm 
It's more fun than kicking my friends ass.
Quagalicious Sep 15, 2015 @ 11:26pm 
Originally posted by SamBC:
In a game with a split strategy/tactics layer? And turn-based? It can't be done simply, that I'm confident of.
LEL...
It can be so easily done it's not even funny. I can think of two-three ways to implement such a system, AND! make it balanced.
It's the devs who have no balls to add simple dynamics to make games more fun, and more appealing to consumers.
apogee of wife Sep 16, 2015 @ 4:18am 
Originally posted by TheWorld:
Originally posted by Gray:
Divinity: Original Sin (and announced for the sequel also).

I would love to co-op in this with my friends.
Divinity: Original Sin Co-Op is irredeemably broken. I suspect it only works on LAN-like connection. I tried to play it with a friend from a different town and it would constantly disconnect every 5-15 minutes.

These people know next to nothing of network programming and they DID NOT deliver on their promise of Co-Op. That game is precisely how you should avoid promising features you cannot deliver on.
i've played D:OS with randoms from different countries and it worked fine. Also works fine with my friends.
Terroriza Sep 16, 2015 @ 4:19am 
Originally posted by Hehaho15:
I don't get why so many "Does it have Co-op?" threads keep popping up, I don't think it would be a good fit for this game, or any Turn-Based games honestly... The Developers have stated that there will be multiplayer PvP again, so as long as we can create MP characters freely (Unlike last time) I will be satisfied with that.

co op would be a horrible idea for the most part..

the only way it would work well is for online multiplayer vs mode in teams.. instead of 1 squad vs 1 squad with 2 total players involved.. Have an option for either 2 squads vs 2 squads involving 4 players or.... 1 squad vs 1 squad with 4 players.. You can then split your squad up and deploy as you see fit between you and your teammate.

Say if you have a 6 person squad.. allow the team to split up who controls who at the start.. you could deploy 4 soldiers for player 1 in this zone of the map and player 2 could control the other 2 in another area.. same goes for the other team.. As you play each players troops can see based off of what the other player opens up.. That is the one way i see co op being good. it's not really co op as much as it is team based multiplayer..

Campaign co op involves too many changes.. the game is already way to easy as it is. if you leave it as is then co op makes it even easier.. if you change then ok there is a problem now that is extra time involved to change the game for co op missions.. add more enemies, balancing, etc.. it's not as simple as give us co op and that's that..

I do think the multiplayer team vs mode would be far easier to implement because you really don't change what is already made... you would simply split the squad up into 2 groups per team that each person could control.
I think there are a couple of interseting iterations co-op could take, but I can't imagine a full blown campaign working for it. If co-op does happen (And it seems unlikely), I can see one-off missions working alright. Put two squads controlled by a player each on a very large map with multiple objectives that need to be accomplished.

Much rather see the manhours go into the single player campaign, though.
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Date Posted: Sep 16, 2015 @ 10:02am
Posts: 1,005