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We're releasing a YouTube video to explain this, so I apologize if this textblock is a little confusing. In short, we're spending $25,000 on Dragonpunk initially. That will allow for 3 Dragons, 3 magical classes, 2 additional drones, Multiplayer, 3 races, etc. If this is successful, then we're prepared to spend an additional $500,000 to make this a total conversion. That doesn't sound like a lot given game budgets like Star Citizen, but it means we can make Dragonpunk 20 times larger.
At that point, we would definitely consider trying to make this a standalone expansion to XCOM 2. Right now though, we're just trying to bolster sales. A lot of people are "on the fence" for this game, so we're hoping the "2 Games in 1" aspect will help out Firaxis. Lastly, we aren't accepting donations on our site and won't be doing a Kickstarter campaign. We have the money; we just want to make sure it's a hit before we spend it all lol.
Woah... This sounds incredible. Now I'm looking forward to what you can do with this.
Are you going to focus the mod on SP or MP or aiming for both?
All the best of luck.
Putting up money like that for a Mod is above and beyond and I'll be eagerly following how it all goes. The augmentations and drone variants sound really interesting of the first wave stuff.
Best of luck with it!
Lol, I'm glad you made the Shadowrun comparison because it means we are on the right track! This project started off as "Shadowrun: Assets Incorporated" and we still have the original test trailer up http://www.dragonware.studio/#/kalo/ We pitched a "Shadowrun Reboot" to Microsoft and got all the way to the top before it was shot down. We also pitched it to Harebrained Schemes and they said they wanted to focus on the Shadowrun cRPG. We're hoping that either 1 of 2 things happens with Dragonpunk. Either this game gets big, or this shows Microsoft that there IS a market for a AAA Shadowrun game. Either way is a win/win for gamers!
Since XCOM 2 is already optimized for single player, we are going to focus on the multiplayer aspect. As many people have theorized, XCOM Co-Op would actually be slower (and potentially more tedious). I think it will take many variations to find a perfect balance. Games like Divinity: Original Sin already successfully use a turn based co-op system however, so it can be done. We've been working on this for some time. I was actually the guy who asked the question at Firaxicon regarding modding in Co-Op and was mentioned (unfortunately not named) in the PC Gamer article http://www.pcgamer.com/why-xcom-2-is-going-to-be-huge-for-modders/
Also, what about something like hotseat?
Coding hotseat isn't so much of an issue as having everyone agree on a solution. We've actually been talking about that today on the 2K Forums. http://forums.2k.com/showthread.php?3961331-Co-op-campaign-%28hotseat%29
Gotcha, I'm totally new to everything about modding so this might be a silly question but, will the mods be free?
That's actually a great question with all the new Steam policies, because some mods aren't free. Dragonpunk WILL BE 100% FREE and we won't even be taking donations. Not that we're rich, but I think the community is disillusioned with crowdfunding games that don't get made after years of development. We want to earn player's trust now! Like I said before though, we're only spending the $500,000 on this mod if we can help boost XCOM 2 sales. We're still trying to work out the numbers, but we're thinking of something like, "If XCOM 2 sells double what is currently projected, then we'll make Dragonpunk 20 times bigger (and still free)."
So that is an interesting situation. Officially, Firaxis is bound by NDA with 2K and cannot provide support for XCOM 2 modding before launch. Some of the Leads HAVE however helped us on general 3D Modelling questions "not officially" related to XCOM 2. Basically, it looks like Firaxis is doing everything they can now. Firaxis's Marketing Director has also pledged her support to all modders. We're all really excited about how far Firaxis is willing to go for this (which is why I'm an unapologetic shill - they aren't paying us a dollar lol). Now if this will become an "Official Mod", that is up to the popularity of the game and 2K to make the executive decision.
Looked at the forum and would like to clarify that I was refering to a multiplayer hotseat. Where I make a loadout and my buddy makes a loadout and we duke it out on a randomly generated map.
Hopefully the fifth class is an infiltrator and its inclusion inserts a bunch of interesting mechanics that work for runs with leg work and so on. That could save a lot of work and open a lot of doors.
Also, I must say the idea for augmentations with troopers losing limbs and being patched up with Cyber is EXACTLY what I've been wanting. This will be amazing for both the base game and the mod!
For multiplayer, I thought the format of Shadowrun Chronicles was quite effective, but I would guess you all are aware of that system and still on the fence about how to implement things. FWIW, in that game, turn based Co-Op was actually faster than singleplayer in my experience.
Again - best of luck and this looks much more exciting than the 40K and Star Wars mod ideas from where I sit.