Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
I picked Braid up the other day and only have played 2 levels so far.
The game has amazing reviews but I'm having issues enjoying it. The mechanics seem dull, you run slow and your jump is very short. The 2 game mechanics (As far as I can tell there aren...
I would be interested to know what type of puzzle games you like. For instance do you prefer puzzle platformers over grid based puzzlers or the other way round? What kind of mechanics spark your interest?
I barely wish for a game to have thumb that is neither up or down but just kinda "meh". Right there in the middle. On the other side I do not like it to have a "meh" opinion. DAMN YOU BRAID! :D
Now, I know this game has been praised all up and down for being amazing, and it is. Except for the times when it is not. To me, the most interesting parts about Braid are the art style and the core gameplay mechanic. While I can't do anything but praise the style of the game as well I will do so. Be praised Art Style! Your rock! The core mechanic, however, is a double edged sword. It basically is all about turning back and replaying time. You can do so manually at all times or sometimes you'll have a special time mechanic on your hands:
In example, when your movement is queued to the entire game world. Walking forward will move you and the time, standing still will freeze it and walking backwards will rewind it. There are quite a few different time mechanics within Braid, but since I'm not all that evil I won't do spoilers here. Oh yeah you can walk and jump here. That's like the platforming part. It's solid but nothing special without the time travel thingy.
While this makes for an amazingly fresh gameplay experience, some of the puzzles tied to it are ridiculous. You'll spend hours upon hours to solve a single game screen just to get frustrated as hell, turning to a youtube guide if your computer can still play videos after you've tossed it through your entire apartement, out the window and ran it over with a truck. Twice. Some of the puzzles later on even require the usage of tricks never hinted at, let alone explained wich just seems cheep. There may be the 1% of players who will dedicate their live to solving those puzzles without a guide but there's a 1% of people who try to invent time travel itself in the real world as well without much success. So yeah.
Another interesting thing are the collectables. You can run through almost the entire game, skipping all puzzles. Now it won't do you and good and you'll be done with the Braid within 15 minutes. So don't do it. Embrace the rage! By collecting certain things you'll uncover other certain things wich will uncover 6 very certain things and the games ending. Wich in itself is a thing. So ya. Getting those collectables is the goal of the game.
There are a few more things I wanna praise here to look in the mirror tomorrow morning, hating myself for being mainstream or something.
Yet another great apsect this game does have for it is the music. it's great. I do have the feeling that it is intendet to calm you while the hate about not solving puzzles inside you does grow to an infinite amount of pure rage. Just like the visual part of the game it feels "real". As in, all hand made. A warm piano accompanied by a soothing Cello charm your ears while you are afraid of blowing up the house on the other side of the street if your speakers fail to work all of a sudden. Or if you use the time mechanic (wich you have to) for it will rewind the soundtrack as well wich sounds god awful. So basically, the music makes you afraid of solving the game... Soundtrack, you've nailed it! Except for the fact that you make me staring at the screen not doing much at all cause I am afraid of rewinding you.
The story is surprisingly deep for a puzzle platformer. Not deep in the sense of an epic story that will unfold before you but deep as in you'll find yourself thinking about it... in fact, Braid is kinda vague on the story thing with a bunch of diaries as your only lore. But those diaries are, in fact, very well written and thought worthy... You'll (or can... there are those people) squeeze your thoughts in a philosophical attempt, triggered by those diaries in the game... with about 30% of your brain cells while the other 70% will be occupied crafting a pipe bomb you'll stick into your computer, watching it blow up in satisfaction about the running gamescreen fading to black while you'll get caught into the explosion. Story, you are awesome! Kind of.... Kant would like it I suppose.... or Tolstoi. Maybe...
(Dat ending though.... 12/10)
There are more likable aspects about this game (like dropping huge objects on people and jumping on heads) wich do result in the same awesome but not awesome part of the game. In the end, it is indeed a great game wich you should buy but it also sucks ♥♥♥ for it will ruin your day whenever you start it. Wich probably means you shouldn't buy it. So buy it! Or not! I dunno.
You'll have to answer yourself a simple question: Is the massive frustration worth the whole lot of joy you'll get from this game? I do not regret buying it at all but damn! This new computer was expensive!
Yet again... dat ending though! 13/10!
(if there are any typos I DON'T CARE CAUSE I'M RAGING!)
Oh did I meantion the ♥♥♥♥ing impossible to beat speed mode? I didn't? Shame on me!