Posted: February 22
If Braid is in your backlog and you're looking for something to do on Saturday afternoon, give it a playthrough. It will only take a few hours and you won't regret a moment of it.
+ Gameplay - Interesting mechanics executed well. The game just feels good to play. I enjoyed it so much that I played through the game a few times so that I could earn the Speed Run achievement.
+ Art - Crisp sprites and nice backgrounds. Fun sound effects. This 6 year old game feels like it could have been released today.
+ Music - A calming soundtrack that doesn't get old or annoying as you figure out each level. The music follows the same timeline as your character (e.g. turn back time and the music plays backwards; speed up time and the music speeds up) which is a great touch that helps with immersion. The string-heavy soundtrack lends itself well to such temporal manipulations.
+ Level design - Every level feels fresh and interesting. Some levels are repeated across worlds, but adapated slightly to the unique mechanic of each world. You might get frustrated once or twice, but every puzzle has a clean and fair solution.
+ Length - Braid feels like the perfect length. It took me about four hours to complete the first time around and I was satisfied by the depth to which the various mechanics were explored. It's a nice, bite-sized game.
~ Story - Told through a few short bits of text, the story is not at the forefront of this game. There is likely symbolism that ties the mechanics of the game to the story, but it isn't really made obvious to the player.