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Help us translate Steam


Good Luck!
Also, note that the 25% off on Steam and elsewhere, ends tomorrow. But we are considering extending it another week in order to give those of you waiting for a demo before making a decision, to try it out and still be able to get in on the discount.
As mentioned in this other thread, I am also going to start coming up with some ideas for expanding the game via free and paid DLC (those are quicker than doing a sequel) as well as a sequel (yes - given the sales of the game thus far, a sequel is happening).
This is the Steam version. It is on the right side of the screen if you scroll down.
There also should be a pause key to press so you can assess a situation and give orders while paused. It does pause when you click on a target or ground to give an order, but inbetween that the action continues and often too fast. I know its suppose to be a real-time game but the Ai is too dumb, and die too quickly. If this is suppose to be limited to make the game harder well make this for medium or hard difficulty. I like to be able to pause the action like you could in XCOM: Enemy unknown.
Be able to give two waypoint orders to a character, and then control which direction they will face when arriving at the final waypoint. This way you can get a man to always cover the other direction.
Middle mouse button (held) and pan camera around as an alternative to Q & E would be nice too.
There probably is hot-keys to swap weapons that I don't lmow about but that would be nice too or if a bad guy is within melee range the character attacking him will automatically switch to a sword or blade if he has one.
Why can't I pick up enemy weapons? I can understand you want the player to unlock new weapns. But it would be nice to be able to pickup a shotgun for an example.
Selecting two units with point pointer/click and drag selection area over them, would be handy to have two units respond to single orders. This would be handy if two went one way and the other two the opposite direction. This way you can get two units to target the same enemy at point and concentrate fire. This just saves time.
I cannot comment on other gameplay aspects as i have only played the first two missions in the demo. The game feels like it needs more polishing with some of the areas i have outlined here which I don't think would be hard to implement.
Due to the game's design, we can't change how the current pause system works. Also, the game is an RTS, while XCOM is turn-based.
Because you can select a character by either clicking on their portrait or pressing 1-4, there is no way to change that mechanic to display stats on-the-fly. So when you select any character, you then have a series of actions that you can perform.
The cover system has an automatic direction facing mechanic. So as long as they go to cover behind the cover marker, they will face the opposite direction.
You can pan the camera using the RMB. Press, hold and move your mouse L/R
We don't have any hot keys to swap weapons. It is something that I have been thinking about and will see if it can be implemented without too much hassle.
There is no mechanic to pick up dropped items. But we will consider it.
You can select multiple characters by pressing the CTRL key and then drawing a box around them using the mouse. More hot key commands are in the PDF game docs (installed with the game and also here[lodmmo.com]