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Currently the main camera view is 3rd person, but we are working on funtional 1st person cockpits for a more sim feel for those who are traditional mech fans.
There are already several game modes including Deathmach, Attrition, Mini-nuke, with several raid variants coming for the persistent campaign mode we call Faction Wars.
If you want to look at our influences they are more traditional mech games such as Starsiege/Earthsiege and the MW series.
Mech speed in DH ranges from really slow, to really fast. So you can basically build what you're looking for in terms of speed. Maps also play a role, since some maps are close in street fights, others are huge open areas and paths.
The weapon balance in DH is still in the works, last I played they were scaling back how powerful they felt. In my opinion, that was a good thing. Slowed down the fights a bit and evened out the power combos of certain weapons. Plus the weapons are varied in style, so there's good variation in weapons and combos.
It's basically a mech sim game, that has a good amount of depth without being too deep. Every mech is feasible, there's no right way and no win button.
Both games are in Early Access, so it's hardly fair to judge them as a final product right now like the way you are. The things you've complained about so far are being solved.
I know the game is similar to Chrome Hounds, but that doesn't mean you need to compare it completely to Chrome Hounds. Judge it by its own merits instead.
Then again, I decided to go with MAV for now, mainly because I actually prefer NON fluid mech combat games. Gives the mechs a sense of weight that most mech games don't have.
MAV - Chromehounds, Chromehounds, Chromehounds. If you did not like Chromehounds, you will not like MAV, end of story. MAV also isn't as polished as DH is (at the moment) but the Mechlab is geared toward full-on part-assembly, where you build from scratch using a massive list of components, as opposed to a pre-built mech that allows you to swap weapons around. The game is a bit more... technical? than most, in the vein of Chromehounds and Armored Core. Game is solid, but needs more everything, particularly multiplayer features.
DH:MC - More of a Mechwarrior-like, though I find it compares more similarly to Starsiege in terms of design ethos. The mecha are basically weapons platforms that you swap weapons in and out of, as well as some other equipment. That said, it's also more fluid, less clunky, more fast-paced, but where mechs are durable enough to take serious punishment before falling. Think... think the MWO ethos of making all the mechs much more durable, but paired with a more... arcade-y? gameplay pace. Game is solid, fluid, could use more parts, chassis and customization options.
Both are solid in their own right, but the only real overlap is that both will have a persistent World Map and that both are mecha-oriented games.
EDIT: Yowza, apparently QuadPosted. Sorry about that folks.
am playing DH and its bad every time i land a rocket jump my legs take damage if i am a giant jumping robot why would i take damage when i jump ? i really hope for alot of enprovments for this game moving isnt very good there is no way to side step i would like a stop moving button and a way to see the other mechs heath would help players focus fire yeah its in early early stages
also how do i do more damage to other players ?
will there be changes to the mechs? i dont really like the main body of the mech because you can shoot the other mechs 10 times in the middle and they dont die not sure if armor needs to be lower or if weapons should do more damage
i reason i dont like the main body is because it has too much armor and its just one thing, what is mean is that i whould like to see the main body of the mech be more like a human torso so that you could aim at the lower chest, the chest and the head right now there is no head
also i would like to have the mech move where my mouse cursor is rarther than having the weapons move with the mouse and keys to move the mech
looking forward to more thank you
>reasoning is because you take fall damage for not landing softly enough and
>that theres no hawken-esque sidestep
>doesnt know that you can see enemy mech health by locking onto them with E
Personally I dont really view either being that great.
This game has a long ways to go and frankly it doesn't have some of the cool features I'd hope for in a mech game like cool damage effects, mav just is super clunky it just isn't fun to play too me, and what single player story are you talking about? I dont remember seeing that in the menue unless they added it recently.
mav is like chromehounds
dh is like mechwarior living legends ...i mean the way the maps are and the shaking of the mechs ...which makes it for me more challenging
Cant see a lot of people playing either, not that I'm saying this is a bad game it has some basics down but it's not going to interest anyone for long if there isn't a goal or enough people to interact with.