Dark Horizons: Mechanized Corps

Dark Horizons: Mechanized Corps

Neonetik Oct 11, 2014 @ 4:26am
M.A.V. vs Dark Horizons
Has anyone here played both? How do they compare? Could you tell me how the games differ? Pretty much everything is important. How fast the mechs move, how powerful the weapons and movement feels, how the gameplay differs, all that good stuff.
Last edited by Neonetik; Oct 11, 2014 @ 8:28am
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Showing 1-15 of 16 comments
maxgamingtech  [developer] Oct 12, 2014 @ 10:19am 
I can't speak for the other game, but as a dev on DHMC I can talk for our game. Currently it probably feels alot like what mechassaut did from a gameplay perspective. There are 4 classes of mech from fast recon chassis to slower heavy assault chassis.

Currently the main camera view is 3rd person, but we are working on funtional 1st person cockpits for a more sim feel for those who are traditional mech fans.

There are already several game modes including Deathmach, Attrition, Mini-nuke, with several raid variants coming for the persistent campaign mode we call Faction Wars.

If you want to look at our influences they are more traditional mech games such as Starsiege/Earthsiege and the MW series.
DeMyztikX Oct 13, 2014 @ 4:06pm 
I'm not familiar with MAV myself. I did watch some videos and the mechs looked a bit silly. It looks like you can slap guns on all over and on top of each other. Dark Horizons has a limited number of hardpoints that you can put weapons on.
Mech speed in DH ranges from really slow, to really fast. So you can basically build what you're looking for in terms of speed. Maps also play a role, since some maps are close in street fights, others are huge open areas and paths.
The weapon balance in DH is still in the works, last I played they were scaling back how powerful they felt. In my opinion, that was a good thing. Slowed down the fights a bit and evened out the power combos of certain weapons. Plus the weapons are varied in style, so there's good variation in weapons and combos.

It's basically a mech sim game, that has a good amount of depth without being too deep. Every mech is feasible, there's no right way and no win button.
Megatron Oct 14, 2014 @ 2:39am 
MAV sucks big time, only like one guy making the game I regret spending 20 bucks on it, aweful mp menu you have to set up a time and let ppl know when you gonna be on but....thats terrible!
Stockboy241 Oct 14, 2014 @ 3:16pm 
While MAV does not suck big time the games combat tends to be slower paced than this game and the weapons are bit unwieldy since the more weapons you pile on the more recoil you have. I dont own DH but from what ive seen it is faster paces more sci-fi than MAV
Megatron Oct 15, 2014 @ 3:55am 
How can you make a real comparison if you have not played both? MAV sucks compared to this, mind you thats just my opinion since I have played both. MAV will never have a single player which is why it will never be better than the original chrome hounds and though that one doesn't have one either or a mp but the mp in that game was very fun, not mav.
Neonetik Oct 15, 2014 @ 6:32pm 
Megatron, frankly, I have no idea what you are talking about. MAV does have single player. I already bought it and have played it. It totally has single player.

Both games are in Early Access, so it's hardly fair to judge them as a final product right now like the way you are. The things you've complained about so far are being solved.

I know the game is similar to Chrome Hounds, but that doesn't mean you need to compare it completely to Chrome Hounds. Judge it by its own merits instead.
Last edited by Neonetik; Oct 15, 2014 @ 6:32pm
Redmund Oct 15, 2014 @ 8:58pm 
I have no idea about MAV, but Id equate this game's gameplay similar to the mechwarrior series with more customization. Hopefully faction wars, a coming feature, is more initimate feeling than chromehounds with dedicated factions that are user created, but similar to chromehounds in how the rest of it worked.
Black Baron Oct 18, 2014 @ 7:22pm 
im a little late to post here, but as someone who owns both i recomend DH over MAV, it simply feels better. I do enjoy MAV every now and again because the customization is fantastic but the game is not very fluid. Just my opinion.
Neonetik Oct 18, 2014 @ 7:52pm 
Well, I think it's fair to assume that MAV is in an eariler build state than DH right now, and they have a LOT of stuff to implament, but yeah, DH is totally looking more fluid to me.

Then again, I decided to go with MAV for now, mainly because I actually prefer NON fluid mech combat games. Gives the mechs a sense of weight that most mech games don't have.
Fraggoth Oct 21, 2014 @ 12:45pm 
As someone who has both...

MAV - Chromehounds, Chromehounds, Chromehounds. If you did not like Chromehounds, you will not like MAV, end of story. MAV also isn't as polished as DH is (at the moment) but the Mechlab is geared toward full-on part-assembly, where you build from scratch using a massive list of components, as opposed to a pre-built mech that allows you to swap weapons around. The game is a bit more... technical? than most, in the vein of Chromehounds and Armored Core. Game is solid, but needs more everything, particularly multiplayer features.

DH:MC - More of a Mechwarrior-like, though I find it compares more similarly to Starsiege in terms of design ethos. The mecha are basically weapons platforms that you swap weapons in and out of, as well as some other equipment. That said, it's also more fluid, less clunky, more fast-paced, but where mechs are durable enough to take serious punishment before falling. Think... think the MWO ethos of making all the mechs much more durable, but paired with a more... arcade-y? gameplay pace. Game is solid, fluid, could use more parts, chassis and customization options.

Both are solid in their own right, but the only real overlap is that both will have a persistent World Map and that both are mecha-oriented games.

EDIT: Yowza, apparently QuadPosted. Sorry about that folks.
Last edited by Fraggoth; Oct 21, 2014 @ 12:47pm
williammcnl Oct 26, 2014 @ 3:41am 
gameplay is solid and fluid? i have to ask sir are you drunk

am playing DH and its bad every time i land a rocket jump my legs take damage if i am a giant jumping robot why would i take damage when i jump ? i really hope for alot of enprovments for this game moving isnt very good there is no way to side step i would like a stop moving button and a way to see the other mechs heath would help players focus fire yeah its in early early stages
also how do i do more damage to other players ?

will there be changes to the mechs? i dont really like the main body of the mech because you can shoot the other mechs 10 times in the middle and they dont die not sure if armor needs to be lower or if weapons should do more damage
i reason i dont like the main body is because it has too much armor and its just one thing, what is mean is that i whould like to see the main body of the mech be more like a human torso so that you could aim at the lower chest, the chest and the head right now there is no head

also i would like to have the mech move where my mouse cursor is rarther than having the weapons move with the mouse and keys to move the mech

looking forward to more thank you
Redmund Oct 26, 2014 @ 9:12am 
>says gameplay isnt fluid
>reasoning is because you take fall damage for not landing softly enough and
>that theres no hawken-esque sidestep
>doesnt know that you can see enemy mech health by locking onto them with E
Megatron Oct 27, 2014 @ 1:49am 
mav is only being developed by like one guy as far as I know it's been a long time since I've played it though, haven't bothered, It is a ea yes but the topic is comparing the 2, and you cant compare mav without comparing it to it's spiritual namesake chromehounds which was a much better game.

Personally I dont really view either being that great.

This game has a long ways to go and frankly it doesn't have some of the cool features I'd hope for in a mech game like cool damage effects, mav just is super clunky it just isn't fun to play too me, and what single player story are you talking about? I dont remember seeing that in the menue unless they added it recently.
FootupYazz Nov 21, 2014 @ 1:09pm 
i got both games...played them and i like both of them.
mav is like chromehounds
dh is like mechwarior living legends ...i mean the way the maps are and the shaking of the mechs ...which makes it for me more challenging
Last edited by FootupYazz; Nov 21, 2014 @ 1:15pm
Megatron Dec 11, 2014 @ 9:10am 
I didn't feel any real challenge in the way this one plays, mostly you just fight bots which uses no skill at all. I'd play this over mav though but both are misses in my opinion I haven't tried this in 2 months at least. I was hoping more people would be interested but I feel the time has passed whether more people would have shown interest in this by now. Most games when released yes even ea games need enough people playing it to get more people interested. I doubt anyone plays this during the day it's just during what Thursdays for a few hours? Just not enough meat in this, I'd say it would have been a lot more profitable if they would have released this a year later when it had more content in it.

Cant see a lot of people playing either, not that I'm saying this is a bad game it has some basics down but it's not going to interest anyone for long if there isn't a goal or enough people to interact with.
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