Zamieszczono: 30 kwietnia
One Way Heroics might look like a cheap and generic jrpg made in rpg-maker but it's definitely not the case.
The game is a procedurally generated turn-based roguelike with many interesting features. One of the most noticable ones is that the game takes place on a world map, each move will take you one turn and the darkness on the left side of the screen will draw closer. Basically as you move and battle across the world, darkness will consume everything behind you. Be it an enemy, friendly npc, objects or the entire terrain. You have to avoid it at all costs. During your journey you can find various loot and treasures. From simple weapons and armors up to supplies and precious magic scrolls. The rpg mechanics are fairly generic, you defeat enemies and gain level points which can be spent later on cetain spots on the map. Although you still increase your stats normally by gaining experience. Various weapons and armors have different attributes. Scrolls and magic items might have special abilities, pretty much the usual roguelike stuff.
Combat is extremely simple and only requires you to attack the enemy by pressing one key, then a series of dice rolls will determine everything. It's not that engaging but yet very enjoyable mainly due to the smooth controls and fast pace of the game. Your character has certain special abilities though that require stamina points which are automatically generated as long as your energy is high enough. Energy is another ressource and acts mostly as a starvation meter. You lose energy with each term and depending on the terrain, you might lose even more. You refill your energy by consuming various food items.
Now let me explain the goal of the game and perhaps one of it's more compelling features. As soon as you start a new run, your goal is to defeat the Demon Lord which appears in 400km in the world map. During those 400km, you want to level up and get the most loot in order to prepare for the final encounter. But due to the darkness, time management is vital and you have to carefully plan ahead your moves. Even if the combat is simple, there are many things to take into factor. For instance various terrain types can give you additional bonues/mali, some enemies are more resistant than others to various weapons. Furthermore with the spreading darkness, you really want to make the combat the most efficent as possible. Turning it into somewhat of a puzzle game. During your journey, you can also meet tons of charactets that have their own quests, some may join you on your journey. Others provide services or act as merchants. Finally there is a lot of variety and content in this game, there are tons of classes and things to unlock. Each generated map feels really unique and offers different challenges.
Also the game let's you save items that your next character can chose right at the start of a new run. So there is some progression in this game, furthermore you can spent a rare currency to save at certain points of the maps.
To conclude, there is a lot to talk about but this game is definitely a blast to play and offers something refreshing to the roguelike formula. It really conveys a sense of adventure.