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Nahlásit problém s překladem
EDIT: Not sure what you mean when you say drag the portraits and the one on the farthest right will enter first. My portraits are vertical and whenever I try to drag them, it just changes the door to breach at.
That was kinda of what I was getting at when I said pre-mission loadouts to change on the fly.
Here's a very quick and dirty mockup of how the breaching order works. If still having troubles let me know, but hopefully this helps. Thanks! http://imgur.com/LvKatsb
Like a personal mini movie
Oh the step I was missing was that I had to click the door bubbles. I was trying to click and drag the portraits on the right side after changing door options.
I'd also like to be able to skip the 'now planning turn #' screen. At least so far I haven't been able to – is there a key? Being able to restart a mission while you're still in it would be nice, too. Additionally, you optimized the loading times so much that I can't read the hints the loading screens contain – could be interesting to have an intel tab in the main menu or something to look them up. Lastly, being able to tilt the camera using the MMB would be cool, as well (as an addition to being able to toggle between the two angles).
I also encountered a bug. It's the first 'now planning...' screen which won't disappear sometimes until it's overwritten by the new text for turn 2 which will then work again. Might be important to mention that the faulty lettering contains a hashtag in front of the '1'.
Anyway, so far I really like the game. I expected it to be a bit more hardcore (like classic Tom Clancy games) but the way it is works rather nicely. Having the KSK in it is pure awesome for me :D
Another consumable that I think would be cool (but expensive) is to be able to buy an additional team (if you have one) to come with you on a mission. So 2 teams rather than just 1.
YES!YES!YES!YES!