Додано: 29 березня
Seeing how it was made by just 2 people, I can't really complain about it. Perhaps other than that this is the sort of game that really required a much larger budget. The idea of "a roguelike FPS" sure sounds fun, and it certainly delivered on its promise.
Unfortunately, it delivered barely more than the minimum. In fact, I'd even call it a prototype or a proof-of-concept. Or even a mod of borderlands, for that matter.
Don't get me wrong: this is a game with a lot of potential. Unfortunately, it has flaws that really prevent me from getting into the game:
-the weapons don't feel interesting. As mentioned in another review, they're just pee-shooters of varying kind. All the mechanics to change it (items, modifyers, power-up/power-downs) have barely any impact. no secondary fire and infinite ammo also bland things out a lot.
-the same for the movement mechanics. Things feel very floaty, even if you're not stacking up the double jumps. Add to that that the levels are pretty open...it kind of reminds me of how UT2004 custom levels had to be wider in scale to compensate for all the dodge and wall-tricks you could do. Here, you can't even duck...
-it's not an FPS. While there are some moving enemies, the game is actually a roguelike bullet hell shooter, that just happens to be in first person perspective.
-uninteresting level design. I'm not much of a mapper, but the creators certainly went with a quantity over quality approach. Hardly any room feels more than barebone, and aside from the title, I don't feel like climbing a tower to begin with.
-the story...that huge tower overlooking the city on the front screen is nice, but that's all that is to it. The pieces of conversation at the start of each level feel just as randomized as the actual level. And while FPS'es and roguelikes aren't known for their story-telling aspect, the tone doesn't fit the minimalistic level design.
-full randomization when it comes to things like stores and items. The bosses are about the only thing consistent, and even that's just the amount of doors you have to pass. The bosses themselves range from easy-peasy to insane, and each such encounter can happen everytime. Result: you just need to be lucky.
-sounds and music are just boring as hell. And that's worth mentioning because I rarely if ever care for those at all.
All in all...lots of potential, but it delivers too little. I honestly hope this concept gets picked up by a larger studio (or this gets a sequel from the original guys). But as it stands...sorry. I love the effort, but the execution just isn't there...