Julkaistu 23. maaliskuu.
[WARNING: Wall of Text]
Tower of Guns isn't for everyone. And by everyone I mean those thinking that the game is first an FPS, and second a roguelite. ToG is a roguelite that also just happens to be an FPS. You don't have those newfangled mechanics that all the CoDs and Battlefields have. No head sway, no pretty speedy blurring.
So what makes it a good game? It's a bullet hell/ballet hyper-shooter with permadeath, randomly pieced together dungeon levels and a random spawn of enemies, all picked from a pool of pre-rendered assets. It's hard to describe so think of it this way: Binding of Isaac meets Ziggurat. It's very much in that genre. If you love those games, I'd suggest you stop reading this and buy Tower of Guns.
What's under the hood? The FPS aspect is very last generation. It's smooth camera movements and strafing. There is no run button. No crouch button. You get jump and aim and that's it. The formula is simple and it just works.
When you start, you get to choose between 2 guns and 2 perks. You unlock more based on different activities. Die ten times and unlock easy mode perk, finish a stage without taking damage and get the Hand Cannon. (It's literally a cannon you hold with your hand.) There are 10 guns and 10 perks and random gun drops during play.
Upgrades are similar to Binding of Isaac. You get permanent stat increases or decreases. They are buyable or they drop. You get random drop rechargeable items. Giant, slow moving death missiles, laser grids, blocks of goo, and even one that turns you into a human turret. Then you get an always on upgrade. Bouncing bullets, exploding bullets and spread shot among others
Each level offered a randomly picked set of rooms with procedurally generated mob placements. The enemies are numerous and ridiculous. There are bullets. Lots and lots of bullets. There are walls of cannons, rotating turrets that shoot heat sinking missiles, sawblade bots, exploding bots, flying tanks and propeller cannon ceilings. There are so many bullets flying at you at any time that you might just actually crap your pants.
The game really opens up as a ballet of enemy dodging and killing when you start to get jump modifiers. Double- and triple-jumps make the game come into it's own. If you don't get it by now, this isn't a traditional shooter at all. You can potentially jump so much that you stay airborne for 45 seconds. I know this because there is an achievement.
If you like the design of Isaac with the stackable upgrade system, and the feel of Ziggurat, this game is right for you.
My only real complaint is that I had too good of a run and unlocked a lot at once. RNG killed a bit of the replay for me, sadly. Also a system similar to Isaac's main weapon upgrade might make this game that much more awesome. You pick a gun and you are stuck with it. It does level up and each level adds some new perk ot it but you don't get to puke fountains pf blood at your enemies like Azazel.
TL:DR; This is a perfect short spurt, coffee-break roguelite for those who like Isaac, Ziggurat and walls of bullet hell.