Posted: September 1, 2014
I have fallen in love in just a weekend.
Tower of Guns is like traveling back in time, but everything is better than you remember. You've got an FPS game that actually has guns not
modeled off real-life weaponry, but instead over-the-top creative concepts. You not only have the ability to jump without needing to press your knees against a wall and vault over, but you can jump to your wildest dreams. No stop-and-pop cover-hugging here, get your ♥♥♥ out there soldier. Or grandmother. Or 80's gamer. Because even the storyline is randomly generated.
I normally try to be fair and critical in my reviews, but I can't help but rave here. A little indie game took me in its arms and told me that FPS was still alive and circle-strafe-bunnyhopping in the clouds, and I didn't have to wait for it to come back down. I could pick up 3 jump height boosts and reach it in 7 jumps. It's taken me longer than planned to write this review, beacuse it was hard to pull away.
Alright, minor rants. Some areas are too dark to easily spot enemies, but there's still more color variety than Borderlands. Twerp bots can be annoyingly hard to hit. I want to hold more than one gun. Some area generation can have bugs.
Screw this, I'm back to playing it. I'd recommend it at full price for anyone that enjoyed Quake or Unreal games. Yes, Doom didn't have jumping, and I grew up on that game. But we had to learn to walk before we could centuple-jump. Enter the Tower already...