Posted: December 25
Procedurally generated first-person shooter.
The levels are very nice, big and grandiose with a lot of verticality. And there are a lot of power-ups to jump higher or double-jump, triple-jump, and even more jumps! This results in sometimes having really cool aerial experiences.
However, the movements feel a bit floaty and not precise. The gunplay and shooting feedback is not great, even if there are some intense moments where it feels like you are thrown in a low-gravity Serious Sam. The enemies are just ok. They fill their role, but it kinda lacks variety or eye-catching design.
The game is not too hard in itself and can be finished in a few hours, and then there are other guns and perks to unlock, par times to beat and endless mode.
A very good feature is that for each run, the level sections encountered can be different. I mean that the room types and their atmosphere are switched, which makes replaying feel more fresh than in the rogue-lites where you have to go through the same environments over and over.
So overall, it is fairly enjoyable with really cool rooms and exciting aerial shooting, but the shooting part itself is not satisfying enough.